Mythic Trials 2
Cross-platform · No ads 4.82 500+ reviewsGoogle PlayMobile

Every run is a trial. Every season, a new legend.

Forge a character, chain skills into something nobody else has built, and take it from your first Trial to the top of the world ladders. Solo, co-op or against other players — the choice is yours, the Guardians do not care.

Less than $2 One-off purchase. No ads, no energy bar.

Your characters, stash and ladders follow you from phone to PC. The game itself is bought on each store separately.

What players say

I can't believe this game was made by a single developper.. Don't stop at the mediocre graphics and the slowish start, it has so much depth and fun ahead for you !
Alaric Roderick Level 84 Alaric
It's not beautiful but damn I can't stop playing !
Uruk Grimwald Level 61 Uruk
It took me some time to get used to the controls but the more I play the more I like it
Diana Nyx Level 38 Diana
Fast-paced arena roguelite gameplay

It never slows down

Cooldowns, dodges, positioning, a boss that does not wait its turn. Every stage is a fight you have to actually play, not a stat check you watch resolve.

One account. Every screen.

Start a run on your phone during a commute, finish it on Steam the same evening. Progress, characters, stash and ladders are the same everywhere — and PC and mobile players share the same servers, the same ladders and the same seasons.

On Android

Play now

On iOS

Play now

On PC (Steam)

Play now

One save, everywhere

Your account follows you from phone to PC and back, mid-season, mid-ladder, no wipe.

Online co-op for two to four players

Play online Co-Op with your friends

Two to four of you against the Guardians, on the same run, from wherever each of you is playing. Bring your own build — the party needs more than four damage dealers.

Nine ways to play

One character, one build — and a different fight every time you press play.

Mythic Trials The main mode

Mythic Trials

Stage after stage, difficulty after difficulty, you fight your way up while the world gets meaner and your build gets sharper. Pick a difficulty, take the Hardcore vow if you dare, and see how far the run carries you. This is where the game lives.

Seasonal 1st to the 21st, every month

Seasonal

A fresh character, everybody on the same line, no pay-to-win — nothing you own carries over. Runs are limited, so every one of them counts, and the top of each ladder walks away with real rewards.

Arena PvP Up to 4 players

Arena PvP

Up to four players, one arena, no allies. Your build against theirs until only one is standing. Every match moves your PvP rating.

Online Co-op Co-op, ranked

Online Co-op

Fight together against the Guardians — but the scoreboard is still watching. Damage and healing are both counted, so the party needs more than four damage dealers.

World Boss Once per day · DPS battle

World Boss

One boss, one attempt a day, the whole world chipping away at the same health bar. Your damage is your score, and the daily DPS board decides who really carried.

Draft Skills you did not choose

Draft

You do not bring your build : you draft it, one offered skill at a time, and push as deep as the stages let you. The furthest stage wins, the score breaks the tie.

Survival One shot a day

Survival

No stages, no exit — just how long you can stay alive. One attempt per day, and your best time ever is the one on the board.

Auto-Battle Your 3 best characters

Auto-Battle

Your three best characters go to war against other players' three best, and fight it out without you. Ranked per account, with a win streak to defend.

Randomly generated talents on offer during a run

Your tree, nobody else's

Talents are rolled for your character : the bonuses, their tiers, the order they show up in. Do not like what you got ? Reroll the whole tree and try another shape.

And everything around the fight

The run is the game. What you bring back out of it is the rest of the game.

Sets · Uniques · Magic find

Loot, the old-fashioned way

Enemies drop, and what they drop is rolled : stats, skill bonuses, set pieces, uniques. Magic find changes the odds, completing a set changes the build, and the item that finally fixes your gap in Trial 40 might be the one that drops in Trial 12.

Hatch · Fight · Breed

Pets, and their offspring

Pets hatch, fight beside you, learn four skills of their own and level their masteries. They also have a gender, a colour, and a limited number of breedings — pair two and the pup inherits from both. Rare bloodlines can even bring loot back to you.

Player-run economy

A market run by players

Anything you find, you can sell. List an item, set a starting price and a floor, and let it slide down until somebody bites. Everything on there was looted by another player — there is no shop restocking it.

Pick your legend

Seven heroes, three affinities, and a skill tree that never plays out the same way twice.

Diana

Diana

Magic

+1 projectile piercing · +20 move speed

FireballVortexIce PikeSurge

Alaric

Alaric

Hybrid

+20% physical damage reduction · Heal casts twice

CleaveSlashCrushHeal

Skelli

Skelli

Magic

+20% magic damage reduction · +20% stun inflicted

MeteorImplodeLightning WallArctic Mist

Uruk

Uruk

Physical

+30 power · +60% knockback resistance

SlashCrushBloody BiteCharge

Korgar

Korgar

Hybrid

+100% slow resistance · Glacius' touch

BlizzardCrushFrost NovaJump Attack

Lila

Lila

Hybrid

+20% gold found · −2s Teleport cooldown

Fire TrapGrappleStatic FieldSurge

Lycaryon

Lycaryon

Physical Hardcore

Double loot in Hardcore

Bloody BiteCleaveCrushJump Attack

Personalise your skills — the skill selection screen

Thirty skills, and the mods that bend them

Pick a skill, then roll mods onto it — damage, area, instances, piercing, lifesteal. A tier 4 roll hands you an arcana instead, and the skill stops behaving the way it did.

The best of the world

Every board below is live from the game servers.

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No ads

No ads. None.

No banners, no rewarded videos, no energy bar, no timer between runs. You paid once ; the game has nothing left to sell you.

A character growing stronger run after run

Every run leaves something behind

Levels, gear, masteries, pets, arcana. You lose the run, you keep the progress — the next attempt starts further along than the last.

Go and get your first Trial.