Skills
Thirty skills, and no two characters ever end up with the same ones. You are offered a handful at a time, you keep what you pick, and the mods you roll onto them decide what the build actually becomes.
Your build
Open the skills you want to compare. Each keeps its own level, and the link below restores exactly what you see.
Nothing open yet — click a skill below.
Every skill
Hover for the summary, click to open it. Open skills stack at the top, each with its own level.
Everybody has it 1 skills
Fire 5 skills
Electric 7 skills
Ice 4 skills
Physical 8 skills
Support 1 skills
Buffs 4 skills
Mods and tiers
Every mod you buy rolls at a tier. The higher the tier, the stronger the roll and the shorter the list of mods it can come from — and there is a small chance the roll comes back as an arcana instead.
A skill holds up to 8 mods at once. The higher the tier, the stronger the roll and the shorter the list it can come from.
- Damage 5–10%
- Slow 10–15%
- Knockback 0.1–0.2s
- Range 5–15%
- Area 5–10%
- Duration 4–8%
- Delay 5–10%
- Piercing 1
- Cooldown * 2–5%
- Cast speed 5–15%
- Projectile speed 10–20%
- Damage 10–20%
- Slow 15–30%
- Knockback 0.2–0.3s
- Range 15–25%
- Area 10–15%
- Duration 8–15%
- Delay 10–20%
- Cooldown * 5–10%
- Cast speed 15–25%
- Projectile speed 20–30%
- Slow affects casts 2–5%
- Stun 0.1–0.2s
- Lifesteal 1–3%
- Damage 20–25%
- Knockback 0.3–0.8s
- Range 25–30%
- Area 15–20%
- Duration 15–20%
- Delay 20–25%
- Cooldown * 10–15%
- Cast speed 25–30%
- Slow affects casts 5–10%
- Stun 0.2–0.5s
- Lifesteal 3–10%
- Instances * 1–5
A tier 4 roll is not a mod at all : it hands you an arcana for one of your skills.
What you start with
A new character is offered its first skills from the pool its affinity allows. Magic heroes are never offered pure melee, physical heroes are never offered Heal or Surge — hybrids draw from everything. Nothing is locked afterwards : the pool only shapes what you are shown.
Diana
Magic
Fireball
Vortex
Ice Pike
Surge
+1 projectile piercing · +20 move speed
Alaric
Hybrid
Cleave
Slash
Crush
Heal
+20% physical damage reduction · Heal casts twice
Skelli
Magic
Meteor
Implode
Lightning Wall
Arctic Mist
+20% magic damage reduction · +20% stun inflicted
Uruk
Physical
Slash
Crush
Bloody Bite
Charge
+30 power · +60% knockback resistance
Korgar
Hybrid
Blizzard
Crush
Frost Nova
Jump Attack
+100% slow resistance · Glacius' touch
Lila
Hybrid
Fire Trap
Grapple
Static Field
Surge
+20% gold found · −2s Teleport cooldown
Lycaryon
Physical
Bloody Bite
Cleave
Crush
Jump Attack
Double loot in Hardcore
Talents : nobody gets the same tree
Your talent tree is generated for your character, not copied from a template. The bonuses, the tiers they sit in and the order they appear in are randomised — and if you do not like what you rolled, you can reroll the tree and get a fresh one. Two players with the same skills and the same items still do not have the same character.