Mythic Trials 2
Mythic Trials 2

News

Every release, straight from the game. Open one to read the full patch notes.

Version 2.9.0 NEW 15 changes SEASONAL CHARACTERS

SEASONAL CHARACTERS

A new season starts on the 1st of every month and ends on the 21st. Create your seasonal character from the Characters page: everyone starts from zero, on equal footing.

  • Random starting skills
  • Fully isolated: gold, items, pets and essences are separate from your account. No trading, no gold purchase, no XP boost, no auras, market and coop disabled — pure skill, zero pay-to-win!
  • Limited daily runs and unplayed runs carry over to the following days (Worldboss and Survival excepted), so starting late is ok!
  • Separate ladders
  • Huge rewards: from Top 500 (250'000 gold) up to Top 1 (2'000'000 gold) on EACH ladder, plus a set ring with 3 to 6 +skills for every Top 20. Paid automatically to your main account at the end of the season
  • Your remaining gold, items and pets go to your main account too. You can also keep your seasonal character permanently
  • All the rules, ladders and reward tiers are detailed in News > Seasons or on the new MythicTrials.com website

REFER A FRIEND, EARN GOLD

  • Earn 5 to 10% of all the gold your referrals earn — and they keep 100% of theirs! New tab on the Friends page

QUALITY OF LIFE

  • Mastery rerolls: new Auto mode from level 20 — the game picks the upgrades for you, priority to your Ultimate, then slots 1-4, then at random
  • Mass sell: sell every item below a gold value in one click, and mass delete pets by Tier or level. Your favorites and everything equipped are never touched
  • Mythic Trials leaderboard now shows the tier reached before the stage, and the arrow at the top right switches it to the Level and Quests ladders
  • Set ring skills can no longer be rerolled (Rebirth rings excepted), Best way to get great ones are Seasonal rewards !

UNDER THE HOOD

  • Fixed a bug with Smoke's Perfect Strike Arcana
  • Optimized joystick and now you can change its size
  • Large database optimization: lighter storage, faster logins, faster rankings
Version 2.8.4 4 changes - Added 8/8 bonus for Glacius Set (same as Luci set)
  • Added 8/8 bonus for Glacius Set (same as Luci set)
  • Added the possibility to loot set rings (it's very rare)
  • Improved the "Reconnect" button so that you don't lose your credentials even when you leave the login menu after a failed login attempt
  • Fixed the issue with too high worldboss damage becoming negative (or not registering)
Version 2.8.3 16 changes - Improved connection stability in Co-Op main mode
  • Improved connection stability in Co-Op main mode
  • Fixed Invisibility triggered on Teleport, or on Dodge, that were either not working or working for too long
  • Fixed Implode and Heal that would not always be cast in auto-battle mode
  • Fixed "Unlock ultimate slot" in drafts
  • Fixed Auto Battle ranking list that wouldn't always show you your own score and rank
  • Reworked Life steal and Heal's heal-over-time arcanas. Now you can go to level 7, and it lasts 6 seconds always, but the amount is reduced
  • Re-added Bolt's 4th arcana : "Enemy-following", but it only works in PvE. Sorry for removing it, I should have found this solution earlier
  • Improved visuals for cleave and bosses physical attacks
  • Melee physical attacks now make the caster immune stun during the cast.. Careful with Nimrod and Minos !
  • Nimrod and Minos can now learn the trident arcana on their big attack, just like you guys
  • Lycaryon can now use Full-Auto mode
  • Survival mode increases in difficulty a lot faster now, as checkpoints are passed. The global ranking has been reset, and the current checkpoint reached has not been reset but reduced. Rewards quality also increase faster than before to compensate.
  • Slash's arcana that aims all the attacks in front is now a bit more effective (0 side deviation)
  • Melee extra instances now arrive a bit faster
  • High Tier bosses now ignore very small stuns
  • Increased a lot the maximum gold, XP and BL rewards cap for Worldboss mode
Version 2.8.2 4 changes - Luci's set now has a 8/8 bonus : ultimate becomes autocast
  • Luci's set now has a 8/8 bonus : ultimate becomes autocast
  • Other sets will also receive 8/8 bonuses in next patch, and it will be possible to find set rings
  • Charge's arcana bonus to next physical skill lowered from +100% +20%, to +50% +10%
  • Fixed "Ultimate is ready faster" talent that was making ultimate ready way too much faster
Version 2.8.1 18 changes - Now all 4 slots receive the same CD bonus, it also shows clearly the difference between full-auto and not, and with the slots 5+
  • Now all 4 slots receive the same CD bonus, it also shows clearly the difference between full-auto and not, and with the slots 5+
  • Fixed a bug that would occur in Co-Op when receiving new skills as the host is dead
  • Pets can now be "Reborn" (with Drag&Drop) after reaching a high level, which will give them +1 Tier and reset the breeding
  • Fixed a bug that prevented pets from getting their power bonus from levelups
  • Added damage info on each pet skill
  • Wingfang is now much stronger than before
  • Added the possibility to test other players builds ! Also possible to see all builds now
  • Now if you do Co-Op in main game mode, you cannot play a higher difficulty than the lowest available among players
  • Lowered Luci's KB and slow resist at high tier
  • Fixed a bug that made some skills trigger too quickly the ultimate and some skills too slowly. Basically only one hit per skill is counted at 100% value, the next hits count 10% value. skills like blizzard all have reduced value per hit as well.
  • Added the real money Shop item : "Double XP" to boost all your XP incomes for 7 days
  • The Huge real money gold pack now gives 100'000 more Gold per difficulty cleared
  • Lower prices in real money for all items (was already in place on Play Store for some days)
  • Bolt CD reduced by 0.5'', Vortex new damage boost arcana max number of hits reduced from 20 to 10, Surge damage per KB arcana reduced from 4 + 1 to 3 + 0.5, Fireball's burn damage from arcana can no longer crit
  • Talent trees can now be sent to other builds
  • Tier 3 talent nodes can now be upgraded to level 2 and 3 for a big price, except + instances and ones like "fire to ice" which cannot upgrade but can be locked. Level 3 talents are also locked.
  • Locked talents allow you to reroll the whole tree without rerolling that talent !
  • Added a big summary of all +% and -% of the potential talent tree compared to the current talent tree (click on the character icon there)
Version 2.8.0 13 changes New Game Mode : Autobattle 3v3, unlocked at level 12 !

New Game Mode : Autobattle 3v3, unlocked at level 12 !

Get passive income by beating opponents who dare challenge you, and level up your whole team by challenging others. Let me know what you think !

  • Breaker now has 1.5 sec immune stuns/slows/KBs
  • Fixed an issue with slows in PvP that would not be removed
  • Fixed a problem with new skill selection in game that would block the game
  • Fixed a problem with multiplayer in Main Game mode that would slow down respawns of small enemies after a while
  • Fixed some issues when lagging and buying new mods or new builds
  • Added an Arcana to Vortex that increases the damage for each hit. Also boosted slightly the explosion damage
  • Removed the Hunting bolts Arcana from Bolt (it was way too game breaking in PvP and boring in PvE), the arcana choice has been refunded.. I'm working on another 4th arcana for bolt
  • Reworked the entire damage output system, especially for high levels : multi hits on the same target in the same fraction of seconds will now be summed up in one damage text. Also all damages above 9999 will be noted 1K, 2K etc.
  • Fixed a bug that would hide the rewards screen when testing a game mode for the first time
  • Pets now have much higher chances to upgrade a skill, and WingFang's skills will learn extra instances every 3 skill levels.
  • Luci's Pet : reduced the number of projectiles but more power
  • Cant move the placement of the in game menu anymore
  • +800% damage to both Thorns arcanas in Shield and Electric Shield
Version 2.7.14 Added the possibility in the shop to reset all Arcanas (affects all builds of current character)

Added the possibility in the shop to reset all Arcanas (affects all builds of current character)

+55% Power to Wingfang at level 1 Tier 1

Improved Korean translations, please come tell me on Discord what you think about them and if there are still things that you would change !

Version 2.7.13 3 changes Drafts :

Drafts :

  • Added Arcana choices to drafts
  • Improved greatly the loot quality in drafts, as well as XP gained
  • Replaced the Stage 5 full heal by a full heal potion usable after any stage
Version 2.7.12 12 changes Drafts :

Drafts :

  • Fixed the bug with drafts that would make a skill disappear
  • Fixed the bug with drafts that would block the game at the end of the 2nd draft you would do in a row
  • Gave one more Skill levelup at the beginning of drafts, after selecting the 6 starting skills
  • Lowered the damage of Luci in drafts
  • Lowered the tier of Glacius in drafts from 3 to 2
  • Lowered the tier of some stages 6+ guardians in Drafts
  • You can now have several drafts running, one per character

Tried to fix the bug that would sometimes hide one skill from the inventory, I will be watching if it happens again to someone

Skills:

  • Bolt's cooldown at level 10+ from 4.5 sec to 5 sec
  • Bolt's arcana that gives boost against stunned target from +40% +10% per level to +40% + 8% per level
  • Bolt's level 10 gains now a bit more range
  • Ultimates now all receive +3 piercing instead of infinite piercing for some skills and +3 for some
  • Fixed an issue with Dodge that would make it have a delay before jumping
Version 2.7.11 17 changes - Added the possibility to modify the general volume and music volume in the options menu
  • Added the possibility to modify the general volume and music volume in the options menu
  • Fixed a bug that prevented disposing of pets
  • Removed the possibility to move the UI in Zoom mode, after many attempts at making it work, it still had many bugs
  • Removed the confirmation popup for buying essences in the shop, to make it easier for multi buys
  • Reduced a bit the damage and area size of skills in PvP
  • Removed the big +xxx% Damage outputs in PvP for less spamming the screen, but the bonuses still are effective
  • The algorithm for finding opponents in PvP is now more effective at finding players closer in level and elo
  • Fixed a bug with Ultimate skill icon that would sometimes grow bigger and bigger when triggered very quickly
  • When you complete very quickly a Competitive PvE game, you now gain a big elo boost, if you're the top damage dealer in the game
  • Allowed friends to play with each other even when the version doesn't match perfectly, to make it easier to play co-op cross-platform

Skills:

  • Dodge's damage bonus arcana no longer stacks with itself when multi-hits are applied
  • Reduced by 5% the damage gained per hit for surge, frost nova and bolt arcanas
  • Capped all the damage gained per hit arcanas to maximum 10 increases and 15 for Cleave
  • Meteor's Supernova Arcana now has 20% less damage reduction, but loses the "no damage reduction for extra instances", which is simpler and results in a 20% boost for the first instance and no change for the others
  • Fixed an issue with Ice Pike Rebound Arcana, now the damage boost per distance actually adds up correctly with every rebound rather than resetting
  • Fixed a bug that caused Fireball's burn damage to trigger stuns on enemies
  • Fixed a bug that caused dots and hots to trigger sounds on each tick
Version 2.7.10 7 changes - Fixed a bug with Frost Nova ice damage debuff arcana giving 10 times too much damage since 2.7.9
  • Fixed a bug with Frost Nova ice damage debuff arcana giving 10 times too much damage since 2.7.9
  • Fixed a bug with some skills like Cleave combined with arcanas that provide buffs, which would prevent the skill from recharging correctly when used as an ultimate

Second update on 08 january:

  • Fix for external controlers
  • Fix of Implode Arcana (electric damage buff) that didn't work before, except on some specific cases

Slight change in Crush extra instances : Now the distance between them doesn't depend on the Area value anymore.. So that increasing the area of the skill (or putting it in Ultimate) can increase the total number of hits

  • Grapple is now considered the same as other skills for autocasts but only for Grom.
  • Grapple autocast can now be activated by pressing two fingers on it or double tapping on it while in menu (it was the case before, but only for slots 1-4, now also for slots 5-9)
  • BTW, this technique can also be used with other skills, for example on slots 1-4 if you want some extra autocasts but not fullauto

Hotfix : "Slows affect cast" mods on Ice skills now work properly

Version 2.7.9 11 changes - Fixed a bug with Worldboss that was keeping all his debuff stacks on each death instead of resetting them. (This created the üb…
  • Fixed a bug with Worldboss that was keeping all his debuff stacks on each death instead of resetting them. (This created the über high damage results of some players those days)
  • Reduced the size of the worldboss gained per revive, and lowered a bit the time it takes to respawn.
  • Fixed the problems that would happen with extremely high worldboss damage results
  • Optimized the smoothness of External Controllers
  • Fixed the unlocking of Korgar that was stuck forever on some accounts
  • Tried to fix the "Electric shield" skill selection bug where someone would get stuck in game, unable to choose a new skill.. Let me know if it still happens (I never managed to replicate it)
  • Added the possibility to mark items as favorites, protecting them against being sold, and allowing you to filter your inventory to show only favorites. on PC you do it by right clicking the item, on Mobile you press on the Gold coins in the item description
  • Items equipped on other builds/characters cannot be sold anymore (you need to unequip them there first)
  • Reduced the Explosion damage % gained per level of Fireball's first arcana from 10% to 5%, which matches other similar arcanas
  • Reduced from 10% + 2% to 4% + 1% the power gained from Surge's third arcana for each 0.1'' of knockback
  • Reduced the ice damage debuff from Frost Nova's first Arcana from 10% + 2% for 6'' to 5% + 1% for 7''

Please keep on pushing the game to its limits and finding new overpowered builds, I love it ! :)

Version 2.7.8 7 changes - Fixed a bug that would sometimes prevent referred friends from creating an account (So sorry !)
  • Fixed a bug that would sometimes prevent referred friends from creating an account (So sorry !)
  • Fixed several bugs with Co-Op and parties
  • Fixed a visual issue for the Levelup window in post game screen
  • Fixed the Worldboss ranking that wasn't showing your results except for the top10
  • Fixed Worldboss's big Fireball that was meant to start from the sides (like it used to) rather than from the Boss
  • Fixed a bug with Left Side talents being accessible through the new diagonal link but not really visible
  • Fixed a bug that would block right side talents until game restart when unlocking left side talents

As stated in 2.7.7 patchnote, Overload probability now never gets below 2%

Version 2.7.7 9 changes - Fixed a bug with Dodge that was hitting several times per instance instead of exploding on contact
  • Fixed a bug with Dodge that was hitting several times per instance instead of exploding on contact
  • Fixed a bug with burn effects, burning grounds, thorns effects, and Arctic Mist that were triggering the ultimate way too quickly
  • Reduced all 3 Hellfire's Arcana values to be more balanced with other similar Arcana of other skills
  • Fixed an issue with pets that learned the level 1 green arrow boss skill and would freeze in combat
  • Added the possibility to search items with no set (choice : "-") on the market and in the inventory
  • Increased by 15% the power bonus per Tier for pets, and by 0.2% the power bonus per level
  • Increased the Stun resistance of Vulpyro (Worldboss) at Stage 4+
  • Fixed all items that were affected by a bug (now fixed) that allowed them to receive way more Overloads compared to the number of essences used, while not showing the right amount of overloads. For that I used a very generous algorithm so that the stats would match the number of essences used if you were positively lucky.
  • There is now a minimum chance for an overload to succeed that is fixed at 2%. (It won't show it correctly on the game until 2.7.8 but it's the case already)
Version 2.7.6 1 change - Mobile : Quick fix for the appear/disappear loop for skill tooltips when you tapped on the upper part of an icon.
  • Mobile : Quick fix for the appear/disappear loop for skill tooltips when you tapped on the upper part of an icon.
Version 2.7.5 6 changes - Quick fix for the "confirm popup" and "select" buttons that would not work anymore and even block the game when used after play…
  • Quick fix for the "confirm popup" and "select" buttons that would not work anymore and even block the game when used after playing a game
  • Lowered a little bit the damage increase by tier for Luci and Glacius
  • Lowered a little bit the area increase by tier for bosses
  • Lowered from 15% to 10% the damage per pierce of Fireball's Arcana
  • Removed the part where Fireball's burn arcana would reset the duration + stack the damage if re-applied before the end
  • Those many arcana whith huge variety of effets were very hard to balance on the first go, so you guys should expect seeing some more balancing of those as we go, but I will always aim to never over-nerf anything or hurt a build too much.. I just cannot let a single overpowered Skill be the bane of the balance of the game on its own, Hope you agree
Version 2.7.3 11 changes - Added a small exponential healthpoint gain per Tier for bosses, which results in a great augmentation for the very late game (D…
  • Added a small exponential healthpoint gain per Tier for bosses, which results in a great augmentation for the very late game (Difficulty 50+), but doesn't change much for Difficulties 20 and less. The idea is that a high level player's damage was increasing way too quickly compared to Bosses' health, which resulted in only one shots and not a lot of optimization needed to increase difficulties in the end game, which was never the idea.
  • The game is now compatible with external controllers, both on PC and Mobile, but the feature is still lacking information and the possibility to re-assign buttons and navigate menus, but you can start games, skip end game screens, sell end game items, choose skills in game, and of course play in game with a controller
  • Sadly this introduced a joystick bug for mobile that is fixed in 2.7.4 (available now), sorry about that !
  • Fixed a bug with Shields Thorns Arcana that would sometimes put all your skills in autocast, including the ultimate, but in a weird way
  • Changed Lower cooldown mods back up to 2-5, 5-10, 10-15
  • Lowered Surge's "Damage per hit" arcana from 50% + 10% per level to 35% + 7% per level
  • The Arcanas that fuse instances in one (Jump Attack, Static Field, ..) Don't cumulate stun value anymore
  • Luci and Glacius now become more resistant to stuns and knockbacks as other bosses as tiers go up
  • Removed the output of health gains when overhealing
  • Reduced the size of several low damage hits when you are high level
  • Fixed an issue with Auto-Pick option (available from difficulty 2+) being reset to off every game
Version 2.7.2 16 changes - Fixed a critical bug with Smoke arcana giving way too much damage (today's crazy worldboss result came from this)
  • Fixed a critical bug with Smoke arcana giving way too much damage (today's crazy worldboss result came from this)
  • Fixed a critical bug that allowed to unequip an inventory item without losing its stats in some cases
  • Fixed several bugs with talents rerolling and saving
  • Lowered drastically many loading times

Sorry, You will all be less powerful than before, especially if you are high level :

  • Many arcanas have been balanced to a smaller effect, based on the first days of data, but nothing that should drastically change the way it affects your build.
  • +Damage mods now addup by addition instead of multiplication (meaning that having 3x +20% damage mod will give you +60% damage, instead of +72.8% damage). The same change has been applied to +Area mods and +Duration mods.
  • Cooldown diminution bonus in first skill slot was lowered from 50% to 40%
  • Lowest possible cooldown for any skill is now 2 seconds (up from 1 second)
  • Maximum Area value for any skill is now 45
  • Glacius and Luci have greatly increased their health

Some compensation :

  • Skills from Very high level Medusa, Luci and Cerberus are now a little bit easier to dodge
  • Surge's cooldown reduced by 1 second
  • Vortex's cooldown reduced by 0.5 second
  • Most arcanas can now upgrade to level 7, but leveling up an arcana gives around 80% less benefits than discovering a new arcana
  • Damage reducing item bonuses are now in % instead of flat
  • Added a button to roll a mod 50 times in one go, and will stop rolling if it reaches a Tier 3 mod or an Arcana
Version 2.7.0 6 changes New Feature : Arcana !

New Feature : Arcana !

  • They are legendary Skill Mods that make a great impact on their skills and can even change the gameplay or create great combos.
  • Each skill has 3 or 4 different Arcana, and most skills have at least one Arcana that can levelup up to level 3
  • You learn 1 new Arcana for each 10 character levels, and 1 when you first beat Luci in difficulty 1, 2 and 3
  • You can also learn an Arcana when rerolling any Mod (The Arcana you learn will not necessarily be from the same skill as the Mod), the odds are 0.4% on each roll !
  • Arcana you learn are available for all of your builds, and if you were to reshape a skill which had unlocked Arcana, you would keep those Arcana learned in case you would re-learn that skill later
  • Since some Arcana change the way a skill should be used, and some come with drawback, you also get the option to disable or re-enable any arcana at all times

This was an enormous work in order to give you satisfying feelings on upgrading your character in unique directions and giving you more ways to personnalize. I tested thoroughly everything but I do expect some bugs to appear and I hope you will notify me on Discord if that was to happen !

-Added small icons for buffs/debuffs in game

-Unlocking Alaric, Skelly and Lila happens quicker than before

-Fixed Co-op invites that had a major issue

-Now when inspecting a player, the Autocast anims should really reflect the choices of that player

-Added 2 new links in Talent Tree between right and left parts

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Version 2.7.0 -Movespeed has been reworked so that the stat has more impact than before: There is no longer a decreasing effect on it, each poi…

-Movespeed has been reworked so that the stat has more impact than before: There is no longer a decreasing effect on it, each point is now as powerful as the previous one. This change forced a big change in "Wildfire Rush"'s buff values, which are now a lot less than before, but the actual impact of the skill is roughly the same as it was before.

-Wildfire Rush also received an actual nerf, it no longer affects cast speed, except if you find the Arcana that allows you to transfer 25%/50%/75% of the move speed bonus to cast speed instead.

Both those changes are made so that one skill does not fully replace 2 different stats

Most skills have received minor balancing changes to go along better with the new arcana system and recent game result stats

-There is no longer "in game XP and XP bar" for main mode and survival mode, instead you will receive a temporary in game skill boost when you clear a stage. Now those skill level boost can sometimes be +2 or even +3. In total and in average, the number of in game level boosts will be a bit lower than before. XP Gems found in game now give you a permanent chara XP bonus instead of in-game XP

-Greatly lowered the loading time when choosing permanent skill upgrade bonuses, it especially matters when using the full mastery reroll item. ---Also added a nice animation when doing so.

-Bosses now gain a bit more HP per Tier, to compensate (probably not enough) for the huge power boost that Acana will provide.

-Added some icons in skill tooltips for "Stun" and "Knockback", in order to never have text that goes beyond the size of a Skill tooltip

-Many other small bug fixes, optimizations, visual improvements

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Version 2.6.12 Just a quick patch to fix hidden talents for new players (only happened on the first time playing the game)

Just a quick patch to fix hidden talents for new players (only happened on the first time playing the game)

Version 2.6.11 Just a quick patch to fix current Gold value not always up to date, and some competitive pve multiplayer issues

Just a quick patch to fix current Gold value not always up to date, and some competitive pve multiplayer issues

Version 2.6.9 6 changes - UI Visual upgrades
  • UI Visual upgrades
  • Added possibility to filter one's inventory
  • Fixed Password recovery system
  • Fixed some issues with Lycaryon's deaths
  • Added some securities against cheaters and banned a few accounts
  • Several other small fixes
Version 2.6.8 5 changes - Added Vietnamese language
  • Added Vietnamese language
  • Fixed the "unavailable Ultimate" bug
  • Fixed an issue with competitive multiplayer
  • Fixed a couple of issues with the Controls Menu in game : Now the "Reset position" will always work, and the settings should always be remembered from a session to another
  • Fixed an issue with real money purchases which very rarely would not be received right away
Version 2.6.7 13 changes - Changed the way stats are shown and also some other talent/abilities are shown in the chara sheet now.
  • Changed the way stats are shown and also some other talent/abilities are shown in the chara sheet now.
  • Added a lot of information about how things work and how things are calculated
  • Tried to improve the visuals of many things, and to make the reward screens a little bit more dynamic
  • Fixed several issues with multiplayer
  • Fixed several menu/end game/draft issues added in 2.6.2
  • Tried to fix the bug with ultimate not being castable sometimes, let me know if it still happens please ! (I never managed to replicate the bug)
  • Nimrod and Laminex now learn to do several AOE's in a row after some levelups
  • Added AutoAim option to the Computer version
  • Added a way to filter by stat in the Market, also fixed the Skill filter option, also made it so the skill filter option will prioritize items that give a lot of bonuses to the wanted skill
  • "Full Skill Reset" item in shop is no longer an item and simply does its effect right away now on the current chara/build
  • Added the possibility to choose a "Default PVP build", when you have more than 1 build, so that every PVP game will automatically load this build for you
  • Now quests are ordered by latest updated, and there is the quest count
  • Improved the details of the upgrade, when looking at a skill levelup choice
Version 2.6.6 11 changes - Added Enchanting ! Check out the new tab in the inventory for more info !
  • Added Enchanting ! Check out the new tab in the inventory for more info !

This will also give you some info about Better Loots calculations for skill bonuses of items.

As usual, please let me know ASAP if something is bugged or feels wrong !

  • Changed the way better loots (the stat and the natural difficulty bonuses) in general affects loots, so that very high values have less impact than before (it used to be a regular progression, now it's logarythmic).

High level players will feel the difference the most, I'm sorry that will feel bad (I hope Enchanting compensates for that), but the game was never intended to always give good items to high level players. This is for the best !

  • Added confirmation popup for leaving the game.. will stop showing up after 3 confirms
  • Given a tiny bit of invulnerability after a levelup in game, to avoid getting hit right afterwards
  • Fixed (again) some more issues with multiplayer competitive mode cross-region and friend invites cross-region
  • Reduced the number of instances of Implode, but increased the damage so that DPS is similar or a bit higher than before, but less disruptive
  • 2/7 Vulpyro bonus now affects only the slow's power and not the power + duration
  • Frost Nova's slow has been reduced a lot, but the damage increased a bit
  • Glacius 4/7 and Korgar's "slow affect cast speed" effects have been reduced from 40% to 10% of the slow's value
  • Fixed missing characters in Chinese, Korean and Japanese
  • Fixed issues with some "Play" buttons being disabled

*HotFix* : The reduce in gold rewards from 2.6.4 wasn't correctly applied, now it is

Version 2.6.5 12 changes - Added a new type of Joystick setting which corresponds to many recent mobile games
  • Added a new type of Joystick setting which corresponds to many recent mobile games
  • Rolled back the Default Joystick to the version before 2.6.2 which was slightly better
  • You can now make your 1-4 Skills Autocast individually on Mobile by double-tapping on them
  • Reworked a bit the Options page with more details about each option
  • Fixed some issues with multiplayer "competitive" mode
  • Made Rare Pets smarter to find loots
  • Added a tiny bit of visibility to Phlegyas during "Smoke" (the same as Arena players)
  • Reduced "Area" mod bonus values for PvP Arena
  • Reduced the Duration of all Duration Skills in the PvP Arena by half
  • Added a Teleport animation to the landing spot as well as the starting spot, and made them a bit more visible
  • Added a "+x gold" anim when selling an item from the inventory
  • Removed visual area for extra instances of physical player skills
Version 2.6.4 16 changes - Fixed the huge Zoom mode bug from 2.6.3
  • Fixed the huge Zoom mode bug from 2.6.3
  • Fixed a problem with temporarily disappearing items when equipping one instead of another while having unchosen skill choices
  • Fixed many small/medium issues added in 2.6.2
  • Reworked many things about the rewards system :
  • Now Better Loots is a lot more efficient, because it gets multiplied by your reward bonus from the game, for example "Difficulty" levels, or Worldboss amount of damage, etc.
  • On the other hand, all those "natural" better loot pumps have reduced effect now, so that in total, since they multiply one-another, it is similar as before, but only if you have a good "better loots" stats.
  • Reduced the amount of gold gained for most game modes, especially for high level players
  • In the main mode, all the treasures, even found on early bosses, will receive the same final Better Loots boost now (meaning better rewards)
  • XP gains have not been changed
  • Bosses and especially Glacius and Luci scale better now (more damage and health per Tier), this compensates a little bit for the big up of power for players since they have talents and quests.
  • Items can now get several times the same + Skill target (resulting in a potential maximum of +6 to a single skill)
  • Added Worldboss 30 days streak quest
  • Pumped Skelli's magic armor from 10% to 20%
  • Added the possibility to Skip the referral system to get the 10 rewards with money instead
  • Added a permanent health bonus gained from Arena elo (you need to do at least one arena game to activate it)
  • Removed knockback on Glacius and Minos Charges, because it sometimes led to a player being stuck in a corner
Version 2.6.3 I'm sorry, don't use the Zoom mode in this version ! And update to 2.6.4 as soon as it's available !

I'm sorry, don't use the Zoom mode in this version ! And update to 2.6.4 as soon as it's available !

Version 2.6.2 9 changes I'm sorry, don't use the Zoom mode in this version ! And update to 2.6.4 as soon as it's available !

I'm sorry, don't use the Zoom mode in this version ! And update to 2.6.4 as soon as it's available !

This is a big patch aiming to reduce a lot loading times when starting/leaving a game!

Please let me know on Discord if you find a new bug

  • Also made inspects a lot quicker and when clicking "stop inspecting" you go back to the page you were before
  • fixed zoom mode screen shake and bug when activating then deactivating zoom mode
  • made player characters bigger and one's own health bar bigger as well
  • Changed a bit how Medusa's skill work
  • Luci has more health now
  • Reduced +Duration skill mod bonuses and talent bonuses
  • Fixed the "Quests disabled" on lower Difficulties, but allowed quests on Difficulty -1, and -10%
  • Tried to fix the rare bug that would block progression at the end of a stage, let me know if it still happens please !
  • Tried to fix the rare bug of Ultimate not being castable sometimes, let me know if still happens please !
Version 2.6.1 It's been asked for a long time :

It's been asked for a long time :

Added a "Zoom" option in game on mobile devices, for those who prefer the camera to follow the character and everything to look bigger.

Let me know if you see anything weird with it or if you think this should become the main mode by default for new players !

At the moment, with this option, the bosses visuals are a bit too low definition, but I'm working on a way to bring it up without creating problems for lesser mobile devices.

Fixed Vulpyro's stun resistance that should never have been so weak

Fixed the "remove" button on talents that would allow you to destroy a talent tree's link. The talent trees that abused this will be reset shortly

lowered T3 talents +50% duration and +50% Ultimate activates faster, to +40%

Hotfix: Some talent trees got randomly reset when switching characters, I'm sorry about that, the bug is fixed now it won't happen again

Multi instances skills will now occur more rapidly than before, and the time between instances will grow proportionnally to the number of instances

*HotFix*

Added diminishing return on rewards for Competitive mode (meaning less rewards for high elo)

Greatly increased the global Better Loots stats bonus gained from Competitive elo

Fixed competitive game creation bug "unlock act" that happened to some people

Reduced the [Better Loots] bonus from quests

Next thing I'm working on is "Crafting" !

Version 2.6.0 9 changes - New Talent system !
  • New Talent system !
  • It's randomly generated, you get to reroll your talent tree or part of it at level 20+
  • Rerolls only affect the current Build, if you have several builds
  • If you reroll your talents you dont replace your current tree until you "Save the new talents", which allows you to freely try to reroll for better talents without taking a risk
  • You can spend and unspend your points freely
  • Tier 3 Skill upgrade talents can give +1 or +2, except for "Physical Upgrade"
  • Some magic talents are not available to Physical heroes "Grom" and "Lycaryon", and some physical talents are not available to Magic heroes "Diana" and "Skelli".

Other heroes are hybrid and can access all of them.

  • Shop item "Copy build" will also copy the talents (both the saved and potential talents)
  • Reduced passive health gain of levelups from 5 to 3. Removed the end game screen that shows it.

Can't wait to see your unique builds ! Let me know on discord what you think :)

Hotfix: Some talent trees got reset, I'm sorry about that, the bug is fixed now it won't happen again

Version 2.5.8 2 changes - Added a referrer system with great rewards, and even a new Hardcore Character !
  • Added a referrer system with great rewards, and even a new Hardcore Character !

Please share this game to your friends using your referrer link (check page 'Friends').

For the moment it only works if your friends installs on the Play Store.

  • Added Ukrainian language
Version 2.5.7 -Fixed a critical bug with Perfect stages 5, 11 and 17

-Fixed a critical bug with Perfect stages 5, 11 and 17

Version 2.5.6 3 changes - Added fully customizable UI in the game menu, let me know if something feels wrong !
  • Added fully customizable UI in the game menu, let me know if something feels wrong !
  • Fixed Phlegyas health bar during Stealth
  • Fixed some issues with Teleport / Dodge quests
Version 2.5.5 3 changes - Fixed Quests in Co-Op
  • Fixed Quests in Co-Op
  • New visual for Meteor
  • Other small fixes/adjustments mainly for quests
Version 2.5.4 23 changes - Added Quests ! Please let me know if you enjoy it ! (only the looting quests are shared amongsts characters)
  • Added Quests ! Please let me know if you enjoy it ! (only the looting quests are shared amongsts characters)
  • Added the possibility to "Copy Build" in the shop.. This allows you to reset a lesser build to copy your main build and go separately from there again.. Careful with this option, dont mess it up !
  • You can now wear multiple auras at the same time (Ukognos + Light)
  • You can now loot very rare Unique items with set bonus !
  • You can no longer use autocasts in draft mode, except for buffs
  • Main Mode : Made it slightly easier for some stages, especially in difficulty 2, and slightly harder for some other stages
  • Changed Korgar bonus.. double Blizzard instances was not a good idea for several reasons.. instead he gets "freezing touch" for physical skills and "slow affects cast speed" on all skills
  • Now it states clearly if a skill upgrade is temporary (in game) or permanent (outside of games)
  • Alternate builds are now available from level 1 down from level 30
  • New improved visual for skill Implode
  • Small "Breaker" animation to make sure we actually notice it when it goes off
  • Slightly reduced the area of effect and slow power of Frost Nova
  • Fixed Lightning Wall and Fire Trap multi instances at very low range so it doesn't stack on each other as much as before
  • Fixed Lightning Wall so that it pushes away from the contact point rather than away from the middle of the skill
  • Slightly lowered Teleport CD diminution for high level ranks
  • Ethereal Weave (unique pants) will now random between 1.0 and 2.0 the Teleport CD reduction (can be 1.5 etc.)
  • Fixed the lower CD bonus from skill slots 1,2,3 that didn't work in FullAuto mode.
  • Fixed some inventory issues when unequipping pets
  • Fixed some visual text issues and missing characters in Japanese and Korean
  • Nerfed old area skill mod values when they were above the current maximum
  • KBResist doesnt protect anymore against Boss's charge, but does protect against Implode
  • Fixed some issues with pets pushing bosses, and Pet consumption of Food that happened more than once per hour
  • nerfed Minos and Wasps hp's in drafts and Boosted Vulpyro's stun resist gain per resurect. Vulpyro is now bigger
Version 2.5.3 13 changes I felt like the difficulty increase for main mode was way too slow, especially from difficulty 1 to 2 and 2 to 3.. Someone who ju…

I felt like the difficulty increase for main mode was way too slow, especially from difficulty 1 to 2 and 2 to 3.. Someone who just finished difficulty 1 would never have trouble clearing almost all of difficulty 2 right away.

So I changed it a lot, and now it becomes a lot more difficult right away, even for early stages of difficulty 2 and then it's around twice as hard for each difficulty upgrade.. But the rewards are also upgrading twice as fast now.

Don't forget you can circle back to lower difficulties and still get similar rewards as before !

  • Many small visual improvements, especially with Korean/Japanese/Chinese texts
  • Pets now are way harder to levelup passed level 15 and to tier up. It should be a great thing to have a breeding go up in tier and not something boring. Older Pets that were very high level/tier got nerfed back down, but are still very high for the new system
  • Changed again the skill level colors, so that it makes more sense now, going up in intensity towards Red for 10
  • Fixed Co-Op Arenas, now you can play 2vs2, 3vs3, 4vs4 in PvP. You can also Co-Op Worldboss now.
  • Fixed many weird things with colliding bosses/players visuals
  • Changed the rewards for "Perfect" stages (no hit).. Now it affects your Better Loots% for all the rewards that run
  • Small enemies spawn faster in main mode, it's more dynamic now
  • Worldboss reward can be received on secondary characters just by switching to them, now
  • Nicer end game screen for the main mode
  • Vortex: +1 sec CD, slightly shorter stun, slightly less powerful explosion, but bigger range
  • Cleave: +0.5 sec CD
  • Finally automated the password recovery system, for those who entered their email
  • Fixed many small/medium bugs, with Co-Op and other things, and slightly optimized many loading times

Let me know if you think something is wrong or too frustrating with this patch ! - Hypno

Version 2.5.1 Hotfix to nerf very high level/tier pets that were breaking the late game

Hotfix to nerf very high level/tier pets that were breaking the late game

Stay tuned for a big patch coming up

Version 2.5.1 5 changes - Fixed connexion issues in solo games !
  • Fixed connexion issues in solo games !

Now even if you lose internet during a game, or send the app to the background, you can keep playing, and you will receive your rewards the next time you connect to the internet.

You still need to be connected to create the game, and make sure you get your rewards before attempting a new game, if your internet is unstable

  • Made Competitive PvE a lot harder, and with difficulty raising quicker. You can now play with players around the world, not limited to your region any more. The rewards are better as well, especially when ranking well with other players

Also changed the ranks to show the PvE elo instead of a letter rank, and to show your total [Better Loots] bonus

  • Added all time Worldboss damage score + ranking
  • Fixed some minor bugs with draft and pet skill icons
  • Creep waves spawn a little faster in main game mode, and there are more blue spiders than before
Version 2.5.0 12 changes - Reworked the entire visual + multiple pixel details improvement
  • Reworked the entire visual + multiple pixel details improvement
  • Greatly improved loading times in the main menu, especially the inventory
  • Added Arabic language
  • Mastery Reset Scroll is now more expensive with each level
  • Fixed the Worldboss Damage Counter in game
  • Lowered the requirement for an item to be placed on the market, but weaker items decay faster
  • Improved fullset auras and made them activated at 6/7 instead of 7/7 and shown in inventory (If you don't like auras, dont forget you can disable them in options)
  • Added option for "Double tap for menu" in game, to prevent misclicks
  • Added some colors for Skill levels, so that Red is at level 10+
  • Extra instances for "Slash" now occur faster
  • Changed the sound for "Slash" and Boss physical attacks
  • Fixed some missing translations and characters

I Hope you enjoy it, and please report quickly if you see any bug ! -Hypno

Version 2.4.4 3 changes - Removed button "Flip screen" but allowed for the device to flip the screen automatically with sensor
  • Removed button "Flip screen" but allowed for the device to flip the screen automatically with sensor
  • Fixed a bug where the character would not appear updated when upgrading several skills in a row
  • Added Indonesian language
Version 2.3.0 17 changes - Balanced every boss to be more manageable in high difficulties and the screen to be less spammed
  • Balanced every boss to be more manageable in high difficulties and the screen to be less spammed
  • Added DPS info in training mode
  • All new characters now share the same main username
  • Added conditions for unlocking characters
  • Added special abilities or stats to each character
  • Added a bit of Scenario for Diana and Korgar
  • Added Alternate Builds (200k Gold, level 30+)
  • Buying a Skill Mod will also affect alternate builds
  • Reshaping a skill will now keep the same number of mods but will reroll them
  • Added defense in some loots
  • Equipping items, skills and pets will be much quicker now
  • Small enemies now scale with each difficulty
  • Fixed the gold loot amounts in high difficulties
  • Reset Survival ladder with faster difficulty increase, Glacius and Luci added to the mix, but also more rewards
  • Balanced many skills but nothing too radical
  • Started adding Level 20 bonuses to some skills (Charge, Slash, Static Field,
  • Changed how buffs scale with Levels, They don't last longer anymore but the amount gained increases (except for Smoke). This is quite a big nerf for late game but buffs were never meant to last that long.

-Fixed 2+ players main mode

This is a big patch, make sure to tell me right away if you think something is broken, thanks !

Version 2.2.6 1 change - Fixed skins of Glacius, Nimrod and Luci
  • Fixed skins of Glacius, Nimrod and Luci
Version 2.2.5 4 changes Sorry about this patch, the Graphics got decreased too much on some Bosses, but the 2.2.6 is already being uploaded with a fix, k…

Sorry about this patch, the Graphics got decreased too much on some Bosses, but the 2.2.6 is already being uploaded with a fix, keep checking the PlayStore !

Lowered the memory usage of the app, which will make it available on more devices

Lowered XP gained on at level 100+

Lowered XP bonus per difficulty

Removed level 115 cap on player level

Removed Level 10 cap on skills

(Those changes also affect lower game versions)

Changed many small visual things with item icons

Improved Marketplace:

  • raised the requirements to see an item placed in the market, to avoid useless items being listed
  • added ordering possibilities
  • replaced the Max price input by a single checkbox that will only show affordable items
  • Added information about time left for each item (for your information, the price decreases by 2% every hour, and can never go below 20x the merchant gold value)
Version 2.2.3 Stages 11 (Glacius), 16 and 17 (Luci) are now harder

Stages 11 (Glacius), 16 and 17 (Luci) are now harder

Luci Fireballs will lag less

All Stages will spawn more small enemies at difficulty 2+

Removed frustrating shields from Scutarius

Some solo Boss stages in ice map will scale better with difficulty

Skill Autopick is now smarter

Alaric is now Hybrid

"Kick" removed from Orvagor's skill options

MoveSpeed will now scale 50% slower, meaning you get less actual speed from each 1% increase

Items starting prices will be significantly cheaper at the Market

Fixed a big bug with Mastery Reroll Potions

Version 2.2.2 7 changes Changed many things with items :

Changed many things with items :

  • I noticed that stats where almost all that mattered in items and skill mods in items where almost always just ignored. So now items will have a maximum of 2 different stats. Also, instead of skill mods, items will grant direct +1 or rarely +2 upgrades to select skills, which is simpler and more powerful. The only exception is the Mod +1 instance, that will still appear sometimes. Also those bonuses are now shown as skill icons instead of text.
  • The numbers shown on skill icons now represent, in yellow, the number of fixed mods, and in green, the number of +1 upgrades from items
  • Cast Speed and Better loots where added to the pool of stats in items, for more personnalization.
  • "Better loots" and "Faster cast" rings have been removed from the looting pool, because they are now common stats
  • Rings have been a disapointment to me, so the system is changed : They will be a lot like other items now, but they don't have stats, and they always have a special ability (similar to before) which is now a random value affected by better loots. They will also always have at least one skill upgrade, and better chances at getting 2 or 3 than other item slots.

So now you get them at random, just like any other item, and dont upgrade anymore, so now you can sell them and find them in the market as well and they are available cross-characters.

There are also a few new ones.

  • Most set bonuses have received significant boost, especially the 2 parts bonuses
  • Fixed charge in PvP, also added anti-slow to charge at upgrades 3 and 7
Version 2.2.0 Please check the Android PlayStore !

Please check the Android PlayStore !

An update is available

Version 2.1.1 Added run history and ladder for the new main mode

Added run history and ladder for the new main mode

Added the possibility for any item to get a special ability bonuses (similar to rings)

Changed the shop a lot, prices, items,..

Fixed the PvP arena

Added "autopick" option for the new main mode

Version 2.0.0 Big change in main mode ! *BETA*

Hello everyone, I have drastically changed the main mode to be more of a Roguelite feeling.

You now have levels and XP and startover every time you die, but you get temporary levelups in game, which gives more dynamism and allows you to play many different builds with a single character.

This version is still in Beta and I will gladly take any feedback, especially from those who have played the previous system as well.

Also for older accounts : New characters are all in the new level system now, so just create one and try it out !

This new main mode also works well in co-op with a friend !

Other big news : Skill mods !

You can now buy up to 8 mods per skill to personnalize your build even more and get more powerful

Version 1.7.1 5 changes - Fixed visual issues with Shop that happened in some countries.
  • Fixed visual issues with Shop that happened in some countries.
  • Fixed extra pet slots for extra characters
  • Fixed Draft mode end screen bugs
  • Fixed Worldboss daily reward that was bugged since 1.7.0
  • Now Better loots apply to every game mode, and will go up with your Trial successes and your PvE elo.
Version 1.7.0 3 changes I have been happy with feedback and people seem to enjoy the game a lot, but no one spends anything at all, so I have to try new…

I have been happy with feedback and people seem to enjoy the game a lot, but no one spends anything at all, so I have to try new things !

New accounts will now only get access to extra game modes and extra characters for 1.99$ but still have free access to the main mode Act1 and 2.

This doesn't affect accounts created before 27th of october

  • Fixed several bugs with shop and market
  • Added a market button to find items that give +1 instance
  • Fixed PvP Arena that was not searching for players correctly
Version 1.6.8 8 changes - Started working on an exciting Open World Mode !
  • Started working on an exciting Open World Mode !
  • Lowered Health of bosses in Draft mode
  • Fixed the buying of auras and pet slots with gold
  • Fixed animations issues with Stuns and instant casts during moves and attacks
  • Fixed Market skill selection
  • Fixed bug where you could have several items equipped on top of each other
  • Fixed some DB game errors that you would get at the end of the game
  • Lowered lag from Luci's fireballs
Version 1.6.7 2 changes - Fixed automatic server selection, so you get the best one depending on your location now
  • Fixed automatic server selection, so you get the best one depending on your location now
  • There is no limit anymore to the Difficulty tiers for new characters ! Once you complete Difficulty 2, you can create a difficulty 3 etc. [Still in Beta, let me know if something weird happens]
Version 1.6.6 17 changes Shop :

Shop :

  • You can now buy auras with gold, and auras give you a bonus !
  • You can now buy with gold or $ extra pet slots, up to 4
  • You can now buy Glacius, Luci or Vulpyro Tier 3 pets with real money
  • Starter Pack now contains an extra pet Slot and a Tier 3 Vulpyro
  • Mysterious Egg now costs 20k instead of 10k and Cannot contain Glacius Luci or Vulpyro anymore, but has equal chance for every other Boss.
  • Added possibility to buy 5000 food for $ or gold
  • Lowered from 15% to 13% how much Bosses skills gain in Area for each Tier
  • Capped some Boss skill speed values that would get too powerful or even bugged at very high tier
  • Changed a bit Luci, Glacius and Vulpyro pet stats so they have similar power level

Bugs :

  • Fixed some Camera issues in mobile
  • Fixed the fact that Tier 2+ skills for pets were counted as Tier 1
  • Fixed an issue with Scutarius Pet with "Sting" Skill
  • Fixed some issues with equipped pets on extra characters (all your existing pets have been unequipped btw)
  • Fixed a big issue with Skill Upgrade prices on Act2 rerolls that has been abused a little bit by some players, so I did rollback those player upgrades to the right amount
  • Fixed an issue on Steam that prevented to switch language on the game
  • Fixed issue that hid the "Delete all" button and prevented to claim some sold items from Market
  • Fixed issue that prevented Pets to learn more skills after they had learned their Parents'Skill
Version 1.6.5 Fixed a lot of issues with extra characters and Co-op games

Fixed a lot of issues with extra characters and Co-op games

Version 1.6.3 20 changes - Fixed a bug introduced yesterday in 1.6.2 where the character can't do anything when facing Glacius, Luci, Worldboss or Surviva…
  • Fixed a bug introduced yesterday in 1.6.2 where the character can't do anything when facing Glacius, Luci, Worldboss or Survival (So sorry !)
  • Starting characters now have 4 specific skills (which can't be reshaped until Act2) and the ultimate is learned on Trial 5 (the total of skills and upgrades stays the same)
  • Base movespeed from 0 to 10%
  • Added some musics and removed some bad ones, also improved music quality
  • Fixed ugly text outputs or missing characters for chinese, japanese and korean
  • Made it possible to change language without restarting the game
  • Better looking popups
  • Added possibility to buy a lot of pet food in one click
  • Changed a bit the end game info and output
  • Several other small visual fixes and tweaks
  • Removed the possibility to buy Gold with $

Skill changes:

  • Charge upgrades a bit differently but remains similar at max level
  • Kick stuns longer
  • Bloody Bite changed name to Steal Life and upgrades a bit differently. At max level, it ends up with 1 more sec CD and more lifesteal
  • Reduced Detonate's self inflicted damage (Skill might get a rework later)
  • Implode -0.5 sec CD
  • Cerberus's Meteor stuns last shorter early game and longer late game
  • Grapple now gets +1 instance on Mastery 3 and 10 which makes it a lot stronger
  • Reduced the Ultimate replenish rate for extra instances of any skill
  • Higher Ultimate replenish rate in early game (because you have fewer skills)
Version 1.6.0 8 changes I am very proud of this patch which makes the game look a lot better ! 99% of the item and skill icons have been changed for bett…

I am very proud of this patch which makes the game look a lot better ! 99% of the item and skill icons have been changed for better quality ones. (For regular players, you will need a little bit of adjusting time to recognize your skills but everything will be fine I promise !)

The character sheet also looks a bit better, as well as Character selection / creation.

I really hope you like it !

As for other changes :

  • Added a "Delete all" (own Market button) and a "Feed all" drop zone to the Chara sheet
  • Fixed early game bosses (Trials 5-20) HP that got 50% too high by mistake
  • Removed a few creep waves from the early game
  • The previous artifact for making areas bigger is now doing reduced cast time (which also reduces autocast cooldowns btw)
  • Also now they are beautiful rings instead of artifacts
  • Fixed Ultimate bug on Mobile left joystick UI
  • Fixed a bug where pets who had cast a heal would start attacking their poor and kind master afterwards
  • Fixed item mods boosting +1 instance for buff skills (which didnt do anything) : changed them to +15% power
Version 1.5.10 2 changes -Changed the way screen adapts in order to make sure all the content is displayed with any screen size

-Changed the way screen adapts in order to make sure all the content is displayed with any screen size

-Quit and FullScreen buttons are now located inside Options

-Fixed a shameful bug that blocked players completely if they failed a trial the maximum number of times.. So sorry everyone who got blocked there and prolly won't play the game ever again T_T

  • Market sales or failed sales now are listed first
  • Act 2 characters can now reshape their starting skill
Version 1.5.9 4 changes - Fixed 2nd player multiplayer game join
  • Fixed 2nd player multiplayer game join
  • Luci's set bonus now affects all magic skills !
  • Nimrod's set bonuses are now what used to be Luci's set bonuses
  • Started to change item icons for better quality ones, you can check out Cerberus, Vulpyro and Nimrod sets see if you like it !
Version 1.5.8 17 changes - Fixed many bugs with skill resets and rerolls.
  • Fixed many bugs with skill resets and rerolls.

Everything is now in order and way more stable.

  • Character Affinity are now : Magic, Physical or Hybrid (essentially no affinity)

They only apply during Act1

  • Alternate builds now start with the same exact skills/upgrades as your main build and come with a free "Skill Reset Item" so that you can choose if you want it to be fully different or just slightly
  • Medusa's 8-balls is now less quick to fire and to move in the late game
  • Medusa's Spiral ball now has an extra instance each 5 tiers
  • Medusa's Bolt now has reduced CD and recovery time
  • Nimrod's heal now has an extra instance each 5 tiers
  • Luci fires a little bit less fireballs
  • Cleave has been way too powerful in every aspect when comparing stats. I know many of you rely on this skill, but here goes :

Mastery 5 no longer gives an extra instance and Mastery 10 and 4 no longer lower the cooldown by 1 sec.

the area bonus from mastery 2 and 7 are reduced

The total stunTime is reduced by 0.1''

  • Crush masteries have been reworked so you gain 1 extra instance on mastery 5 and 1 on mastery 10
  • Frost Nova's extra instance from mastery 7 has been moved to mastery 10
  • Reduced by 10% Fireball's extra instances damage. Mastery 10 doesnt reduce cooldown anymore
  • Minos and Glacius dont hit with Charge anymore while they're preparing
  • Artifacts now loot more often than before in very late game
  • Lowered %chance to find Glacius or Luci in Act2, my previous modification was not working well enough
  • Lowered %chance to find Glacius or Luci's set items
  • Tried to fix the "unending game" bug in Act2.
Version 1.5.6 4 changes - Fixed new charas not selectables on first open of the panel
  • Fixed new charas not selectables on first open of the panel
  • Fixed skills rerolling availability and price
  • Fixed Market parameters selects that didn't block clicks on items below
  • Added listing by Set in the market (now the "Special" tick is for uniques
Version 1.5.5 5 changes - Big up in the UI visuals ! I hope you like it ! (item icons, item details, colored titles, buttons, backgrounds, borders, ...)
  • Big up in the UI visuals ! I hope you like it ! (item icons, item details, colored titles, buttons, backgrounds, borders, ...)
  • Fixed inventory pages bugs when you have too many Pets. So sorry "Ruby" that it took so long, and thank you for the bug reports ! (Btw, you can write the detailed text in your own language, when you do)
  • Lowered the drop chance for Eggs to a flat 1%, instead of 0.5% that was boosted by Better Loots
  • Deleting Pets is now definitive and doesn't give gold anymore
  • Rerolling or Reshaping Skills now can roll any skill (including buffs and heal) as soon as you have reached the required Trial (40). It used to be possible only for skill slots that were gained before that Trial.

We have room for one inventory Tab, should it be for pets or do you guys prefer a custom tab where you can put any item you want ? let me know in Discord

Version 1.5.4 4 changes - Fixed Some more multiplayer bugs and waiting time
  • Fixed Some more multiplayer bugs and waiting time
  • Fixed Thunder Fury that didn't give its boost to cut skills
  • improved item tooltips, made it clear what skills you own or not.
  • Added visual indication of the Star progress in Act2
Version 0.0.0 I am so sorry about item bugs that I have introduced with 1.5.0 (when I added the multi characters per account). Every item is ba…

I am so sorry about item bugs that I have introduced with 1.5.0 (when I added the multi characters per account). Every item is back where it belongs and some gold refunds have been made for all buys that failed.

Every bug related to items and the Market have been fixed now, everything should be rolling !

Version 1.5.3 4 changes Act2 Glacius now tiers up more often

Act2 Glacius now tiers up more often

Act2 Glacius and Luci now spawn less often. At PvE Score 1000 they start showing up with an Add

  • The wait time in Act 2 is now capped at 45 secs and will always be 5 seconds if there is no other active player available around your PvE Score
  • Ally players' skills anims (and sounds) are now hidden by default unless if they are buffs or heals. You can change that in options. Even if you activate them, their sounds will be a lot softer now.
  • Fixed a bug with mastery buying price in Act2 post-game screen
  • Fixed some multiplayer Act2 room bugs
Version 1.5.2 4 changes - Fixed many bugs
  • Fixed many bugs
  • Lowered the price for Draft tickets (10 for 0.99$ now) and offered an option to get infinite draft tickets for 9.99$
  • Lowered the price for Full Skill Reset from 10'000 to 5'000 gold
  • Pets now have a guaranteed new breed at level 15
Version 1.5.1 9 changes Hotfix : Worldboss loots had waaaay too few Loot Bonus

Hotfix : Worldboss loots had waaaay too few Loot Bonus

  • Added Thai and Portugese translations !
  • Fixed many small or large issues about multiplayer in general, lobbies, spectating, in game lag, critical errors,..
  • Pausing in game doesn't change your total game time used for rankings anymore
  • Many small graphic tweaks and improvements, for example Pets and enemy icons look better now !
  • You will now see how much Gold you gain when looting in game

Skills:

  • Blizzard falls faster
  • Multihit skills like Blizzard or Hellfire now hit maximum 10 times in Breaker slot
  • very small diminution on duration for buffs
  • Slash's extra attacks are less widely spread
Version 1.5.0 11 changes - Now an account can have several characters that share items, auras, gold etc.
  • Now an account can have several characters that share items, auras, gold etc.
  • Extra character slots cost 0.99$ each, one is included in the Starter Pack
  • Each character can have a try at Survival and World boss daily and is on a separate ranking.
  • All characters are now bound to a Skin, with a different Starting skill for each and an affinity that augments the odds for a type of skills (without removing access to others)
  • Once you complete Act1, you unlock the possibility to create Hardcore Characters, who will permanently die if you fail a single trial in Act 1 (this only applies to the main game mode).

You will also be able to create characters of higher difficulty (also only applies to main game mode Act1), on a separate ranking.

Those two come with a permanent bonus for your character, so if you reach Act2 with them, you're left with only the benefits !

  • Starter Pack is now a lot more valueable for the same price ! it now includes draft tickets, skill resets, a character slot, 2 skill upgrades, and pet feed
  • Gold and Skill Upgrades are now only purchasable after you finish Act1, wchich garantees a fair ranking for everyone in Act1.
  • Alternate builds now cost 0.49$ instead of 1.99$
  • Survival Mode now has a Checkpoint mechanic. When you defeat the 7 different Bosses of one cycle, you reach a checkpoint. The next time that you will play this mode, you will start at that Checkpoint, with 70 seconds added to your counter.

Also now the time counter is visible in game.

  • 3 servers added in US west, Hong-Kong and South Korea
  • Draft stages with only small enemies have 2 fewer waves than before.
Version 1.4.5 12 changes Fixed many things for co-op :

Fixed many things for co-op :

  • Skipping a trial will skip it for both players (if they are at the same stage)
  • Rewards and ratings will now apply to both players
  • Loot bonuses for good trial results will apply in co-op as well as in solo
  • Fixed some bugs with invites and co-op rooms

Sorry and thank you to "Endless" and "CBF09" who played in coop all the way through 58 trials despite those issues. I gave you back some lost rating and gold :)

  • Mobile players now start in full auto
  • Bosses in T66+ will not tier up all at the same time, but more progressively and separately
  • Stats value of items now take into account that movespeed is more valuable than power which is more valuable than health
  • Made the market a bit better
  • Stats on items now have a "Max" (10 MS, 15 Power, 25 Health) which is shown when reached.

Skills:

  • Slightly reduced Blizzard and Hellfire number of instances per mastery gained
  • Slowed Arctic mist's progression (remains the same at Mastery 10)
  • -5% Damage to Frost Nova
Version 1.4.4 5 changes - Now you will only see once the incentive to buy the starter pack when you fail trials.
  • Now you will only see once the incentive to buy the starter pack when you fail trials.
  • Enemies at Trials 66+ have +35% health
  • Reduced price of items at the market
  • Possibility to show Unique/Set items only in the market
  • Default "max price" at the market = current gold
Version 1.4.3 2 changes - Draft mode has been fixed ! tickets used have been given back, sorry about that.
  • Draft mode has been fixed ! tickets used have been given back, sorry about that.
  • Now any skill can be a Breaker.
Version 1.4.2 4 changes - It's now possible to choose the region by clicking on it, near the logout button.
  • It's now possible to choose the region by clicking on it, near the logout button.

(There is still a problem auto-detecting the best region from the start, especially with US players)

Hotfix

  • Reduced the Better Loots % for Trials 66+ solo
  • Trials 66+ now quickly have 2 Bosses instead of 1, as it was intended
  • Trials 66+ now give less rating per game
Version 1.4.0 First Release on Steam !!!

First Release on Steam !!!

Please enjoy :)

Version 1.3.3 4 changes Added Multiplayer Market !

Added Multiplayer Market !

  • Price is decided automatically and decreases every hour.
  • You get 50% of the sale price.
  • Just sell an item worth 50+ Gold to place it in the Market
  • ATM Pets cannot be sold at the Market

The 150 Trials are now condensed into 65 !

After you finish the 65 Scripted trials, you automatically play multiplayer ladder trials with random combination of Bosses that will become stronger as your PvE Ranking goes up.

Important changes to starter pack and skins

Masteries can be bought from the Shop now

Added in game loots, and a surprise for some fights in Act 2

Added shadows to all characters and spawning animations

Changed Worldboss fight a bit, no more respawn but it has weaker attacks

Version 1.3.1 6 changes Added Pets !

Added Pets !

  • Rare loot on any Boss
  • Or can be bought from shop
  • Can be leveled up with games or food and time
  • Can breed with other pets to reach higher tiers
  • They help you in your games
  • They are super cute
Version 1.3.0 13 changes - Added Draft Mode (1 or 2 players)
  • Added Draft Mode (1 or 2 players)
  • Now every player can choose which skill is autocast and which one has a shortcut (The skins Talos and Uruk now give different bonuses)
  • Made gold, skins, starter pack and unlocking acts cheaper
  • Items will now boost masteries instead of damage, old +damage items are still functional for a while, but their bonus has been reduced.
  • There is no maximum mastery level but masteries 5, 7 and 10 usually have greater bonuses
  • Many fixes/balancing in skills and masteries. Now, upgrading a mastery will always upgrade at least the main stat (damage, heal, duration)
  • Solo players can now pause the game
  • Multiplayer ladder queues have been fixed, now you should be able to join as a solo player or as a party
  • This might not be final but Players won't have "inventory skills" anymore, a new character will always play every skill they have learned, and will learn fewer skills than before, so that the power level is similar
  • Excepted in Drafts where the former slot system stays
  • Added a Shop item to reset Every skill learned
  • Loading times have been reduced a lot
  • Balancing changes to a lot of trials (Mainly, T151+ are shorter)
Version 1.2.5 Opening Beta to Twitter ! Welcome and Have Fun :)

Opening Beta to Twitter ! Welcome and Have Fun :)

You can use Twitter to send me bug screenshots or suggestions or complaints

@HypnoHS

Version 1.2.4 4 changes - Steam achievements
  • Steam achievements
  • FR/JP/DE/ES/IT/RU Translations
  • Better loots
  • Reduced CD on most skills
Version 1.2.0 9 changes - New skins with special effects
  • New skins with special effects
  • Unique and Set items
  • New Skills
  • More Mastery levels
  • Balance
  • UI improvement
  • Cheaper real money shop
  • Friends imported from Steam
  • Global notifications for multiplayer queues
Version 1.1.2 2 changes - Added Alternate Builds ! Try it for 20kG in the shop and let me know what you think !
  • Added Alternate Builds ! Try it for 20kG in the shop and let me know what you think !
  • Also fixes and balance
Version 1.1.1 13 changes - A lot more diversity and less difficulty in T151+
  • A lot more diversity and less difficulty in T151+
  • Rings and Amulets will loot less often
  • Boss corpses disappear quickly
  • WorldBoss lasts 3 minutes down from 5
  • Minos : Jump Attack minimum time : 1 -> 1.5
  • Damage outputs are clearer
  • Act II Map graphics are a lot better
  • Scutarius : More damage, less shield time, Poison Cloud available from Tier 1
  • Survival Boss HP's back from 65% to 40%
  • Medusa got balanced and less RNG
  • Added a cursor
  • Bosses buffs' zone for applying to other enemies is a lot smaller
  • Projectiles now crit from hitting near max range
Version 1.1.0 4 changes - Added daily Worldboss mode ! unlock it at T150. Different fight every day
  • Added daily Worldboss mode ! unlock it at T150. Different fight every day
  • Fixed a lot of bugs, and T150+ (again)
  • Survival mode Bosses have more HP
  • Solo Boss Trials are harder at T25+
Version 1.0.10 4 changes - Buff cooldowns are a bit longer
  • Buff cooldowns are a bit longer
  • Fixed some issues with traps and jumps
  • Fixed some issues with colliders
  • "Speed" : lasts a bit longer. Added 2 mastery levels
Version 1.0.9 1 change - Changed the hitzones radically.. Please let me know if you like it better !
  • Changed the hitzones radically.. Please let me know if you like it better !
Version 1.0.8 4 changes - You can now Spectate your friends !
  • You can now Spectate your friends !

It probably still has bugs, so let me know :)

  • Ladder queue is shorter and should be fixed
  • Survival mode is fixed
  • Skills with extra instances from mastery were doing way not enough damage, because of a bug from patch 1.0.2. It's fixed now.
Version 1.0.7 8 changes - Fixed Buff skills, they were all bugged
  • Fixed Buff skills, they were all bugged
  • Fixed trials 151+
  • Poison Cloud : reduced the area slightly, and lowered the animation's opacity
  • Charge : Added red coloring when charging
  • Jump Attack : Fixed interruption caused by casting another skill

& Added mastery level 5

  • Attempt to fix FPS drops and skins superpositions in some cases around the map edges

Mobile :

  • Moved joystick a bit to avoid the camera
  • Added a new way to move : "vectors" that you can select in options or on Character creation. It's not polished yet though
Version 1.0.6 14 changes - Tried to fix ladder queues, and shortened wait time. Need to hear back from you guys.
  • Tried to fix ladder queues, and shortened wait time. Need to hear back from you guys.
  • Better Patch-News page output.
  • Nerfed loot quality, especially for high rating successes, and harder to get +Skills on items, and even harder to get +2 or +all skills.
  • Boosted Gold reward for low rating successes.
  • Nerfed a lot the minions spawn rate from the trials with constant spawns.
  • Bosses have more Health. Spawn time of Multiple-Bosses Trials have been slowed to make up for the difficulty increase a little.
  • Minos skills scale better with Tier level.
  • T3 Nimrod has learned a new skill, beware !
  • Poison Cloud: Mastery 3 slow reduced from 100% to 85%.
  • Nerfed CD Reduction stat effect from 0.5% per point to 0.33% per point. Will probably rework later for diminishing return stat rather than linear.
  • +Level on Skills in inventory is now shown as well.
  • "Jump Attack": Boosted mastery levels.
  • Fixed bug where Character Sheet would not load when coming back from a game.
  • Since so many trials have been changed, previous comparative results for new attempts have been cleared.
Version 1.0.5 4 changes - Minos now breaks slows when charging/jumping.
  • Minos now breaks slows when charging/jumping.
  • Fixed several looting/UI/End game rewards bugs.
  • Reduced the number of scorpions per game, and the maximum amount of small enemies present at the same time.
  • "Kick": Added a mastery level and buffed all levels.
Version 1.0.4 2 changes - Added Inspect Player feature ! You can click on another player's name, in friend list, ladders and post games to see their buil…
  • Added Inspect Player feature ! You can click on another player's name, in friend list, ladders and post games to see their build.
  • Added info about Top3 players in each game mode.
Version 1.0.3 1 change - Hotfix for items stats: higher MF was making it harder to get higher stats rather than easier ^^'
  • Hotfix for items stats: higher MF was making it harder to get higher stats rather than easier ^^'
Version 1.0.2 4 changes - Added automatic bug report for "Error with the rewards update" and some other errors.
  • Added automatic bug report for "Error with the rewards update" and some other errors.
  • Added 10% Diminishing return on damage for extra hits/projectiles/drops of most skills (like Fireball/Slash/Bolt masteries, but not affecting Blizzard).
  • Added mastery levels 3,4,5 for Bloody Bite and 4 for Frost Nova.
  • Poison Cloud's base cooldown increased by 2 seconds and the tickrate slowed by 0.1 seconds.
Version 1.0.1 1 change - Future Rings and Amulets' skins will now represent the bonus they give.
  • Future Rings and Amulets' skins will now represent the bonus they give.
Version 1.0.0 First Beta Release !

First Beta Release !

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