Skills
Thirty skills, and no two characters ever end up with the same ones. You are offered a handful at a time, you keep what you pick, and the mods you roll onto them decide what the build actually becomes.
Your build
Open the skills you want to compare. Each keeps its own level, and the link below restores exactly what you see.
Nothing open yet — click a skill below.
Every skill
Hover for the summary, click to open it. Open skills stack at the top, each with its own level.
Everybody has it 1 skills
Fire 5 skills
Electric 7 skills
Ice 4 skills
Physical 8 skills
Support 1 skills
Buffs 4 skills
Mods and tiers
Every mod you buy rolls at a tier. The higher the tier, the stronger the roll and the shorter the list of mods it can come from — and there is a small chance the roll comes back as an arcana instead.
A skill holds up to 8 mods at once. The higher the tier, the stronger the roll and the shorter the list it can come from.
- Damage 5–10%
- Slow 10–15%
- Knockback 0.1–0.2s
- Range 5–15%
- Area 5–10%
- Duration 4–8%
- Delay 5–10%
- Piercing 1
- Cooldown * 2–5%
- Cast speed 5–15%
- Projectile speed 10–20%
- Damage 10–20%
- Slow 15–30%
- Knockback 0.2–0.3s
- Range 15–25%
- Area 10–15%
- Duration 8–15%
- Delay 10–20%
- Cooldown * 5–10%
- Cast speed 15–25%
- Projectile speed 20–30%
- Slow affects casts 2–5%
- Stun 0.1–0.2s
- Lifesteal 1–2%
- Damage 20–25%
- Knockback 0.3–0.8s
- Range 25–30%
- Area 15–20%
- Duration 15–20%
- Delay 20–25%
- Cooldown * 10–15%
- Cast speed 25–30%
- Slow affects casts 5–10%
- Stun 0.2–0.5s
- Lifesteal 2–5%
- Instances * 1–5
A tier 4 roll is not a mod at all : it hands you an arcana for one of your skills.
What you start with
A new character is offered its first skills from the pool its affinity allows. Magic heroes are never offered pure melee, physical heroes are never offered Heal or Surge — hybrids draw from everything. Nothing is locked afterwards : the pool only shapes what you are shown.
Diana
Magic
Fireball
Vortex
Ice Pike
Surge
+1 projectile piercing · +20 move speed
Alaric
Hybrid
Cleave
Slash
Crush
Heal
+35% physical damage reduction · Heal casts twice
Skelli
Magic
Meteor
Implode
Lightning Wall
Arctic Mist
+20% magic damage reduction · +40% stun inflicted
Grom
Physical
Slash
Crush
Bloody Bite
Charge
+30 power · +60% knockback resistance
Korgar
Hybrid
Blizzard
Crush
Frost Nova
Jump Attack
+100% slow resistance · Glacius' touch
Lila
Hybrid
Fire Trap
Grapple
Static Field
Surge
+20% gold found · −2s Teleport cooldown
Lycaryon
Physical
Bloody Bite
Cleave
Crush
Jump Attack
Double loot in Hardcore
What a skill does on its own
Every figure below comes from real games — and only from games where the skill carried nothing but itself: no mod, no arcana, no mastery, never upgraded, no bonus power or extra instance from gear or talents.
| Skill | Damage per use, per 100 gear power ↑ | Per second of cooldown | Cooldown | Damage per use | Games |
|---|---|---|---|---|---|
|
|
0.00 | 11.0s | 17 | 14 | |
|
|
0.00 | 12.0s | 16 | 6 | |
|
|
0.00 | 8.0s | 240 | 232 | |
|
|
0.00 | 8.5s | 202 | 110 | |
|
|
0.00 | 8.0s | 343 | 217 | |
|
|
0.00 | 6.5s | 174 | 211 | |
|
|
— | — | 37 | 67 | |
|
|
— | — | 314 | 241 | |
|
|
0.00 | 5.0s | 371 | 188 | |
|
|
— | — | 39 | 117 | |
|
|
0.00 | 6.5s | 39 | 47 | |
|
|
0.00 | 9.0s | 42 | 134 | |
|
|
0.00 | 7.5s | 47 | 145 | |
|
|
0.00 | 11.0s | 133 | 193 | |
|
|
0.00 | 6.0s | 41 | 77 | |
|
|
0.00 | 6.0s | 45 | 76 | |
|
|
0.00 | 8.0s | 48 | 79 | |
|
|
0.01 | 5.0s | 20 | 9 | |
|
|
0.00 | 8.5s | 29 | 17 | |
|
|
0.01 | 6.5s | 61 | 35 | |
|
|
0.01 | 8.0s | 34 | 9 | |
|
|
0.01 | 8.0s | 118 | 61 | |
|
|
0.01 | 7.0s | 48 | 7 | |
|
|
0.03 | 8.0s | 17 | 5 | |
|
|
0.03 | 9.0s | 13 | 1 | |
|
|
0.06 | 8.0s | 49 | 42 | |
|
|
0.16 | 7.0s | 18 | 2 |
Read the middle column, not the last one. A strong character does more damage with the same skill, so raw damage per use partly measures who was holding it — dividing by gear power compares skills on comparable characters. Medians, not averages: one player parked on a boss would drag a mean anywhere. What this still cannot separate out: class bonuses, how a build allocates its stats, and the fact that a skill used often meets ordinary enemies while one saved for a boss does not. It says what a skill hits for, not whether it is the right one to bring.
Mastery is the permanent upgrade a skill carries between runs, so comparing two skills only means something at the same mastery. The in-run level is pinned to 1 throughout: the game resets it at the start of every game, and a skill levelled ten times during a long run has no business sitting next to one just picked up.
The cooldown column is the value from the game at that mastery, and the column before it divides the normalised damage by it — what the skill is worth once the wait between two casts is counted. A heavy hitter on a long timer and a cheap one thrown constantly often swap places there. Two things it does not know: the first five slots grant a cooldown reduction the recorded figure does not include, and a skill with no cooldown on record shows a dash rather than a zero, which would sort as the worst of the list.
Measured on 21 368 qualifying games, the most recent ones, so the numbers follow the live balance rather than averaging every patch ever shipped.
Talents : nobody gets the same tree
Your talent tree is generated for your character, not copied from a template. The bonuses, the tiers they sit in and the order they appear in are randomised — and if you do not like what you rolled, you can reroll the tree and get a fresh one. Two players with the same skills and the same items still do not have the same character.
10 slots in the tree
- Takes 1 point, no more
- Never appears twice in the whole tree
- Has three levels — the only size that does
22 slots in the tree
- Takes up to 3 points
- Never appears twice in the same half of the tree
- One level only, its value is what it rolled
34 slots in the tree
- Takes up to 5 points
- Never appears twice along one path
- One level only, its value is what it rolled
Rerolling the tree
Your tree is rolled for your character: which bonuses show up, what size slot they land in, and where. Do not like it? Reroll the whole thing for 50 000 gold and every slot is drawn again. Placed points come back, so a reroll costs gold, not progress. A slot you lock survives the reroll.
Levelling a big talent
A big talent rolls at level 1, or level 2 outright about 30% of the time. Paying takes it further: 1 000 000 gold to reach level 2, 10 000 000 gold for level 3. Nothing else in the tree levels.
| Talent | Small | Medium | Big | Levels 1 / 2 / 3 |
|---|---|---|---|---|
|
|
— | +10% | +50% | 1+50% 2+65% 3+80% |
|
|
+10% | +20% | +100% | 1+100% 2+135% 3+170% |
|
|
— | +10% | +40% | 1+40% 2+55% 3+70% |
|
|
— | — | +1 | fixed at 1 |
|
|
— | — | +1 level | 1+1 level 2+2 level 3+3 level |
|
|
— | +4% | +20% | 1+20% 2+27% 3+35% |
|
|
— | +12% | +60% | 1+60% 2+80% 3+100% |
|
|
— | — | +1 | fixed at 1 |
|
|
— | — | +1 level | 1+1 level 2+2 level 3+3 level |
|
|
+6 | +12 | +60 | 1+60 2+80 3+100 |
|
|
— | +10% | +60% | 1+60% 2+80% 3+100% |
|
|
— | +5% | +25% | 1+25% 2+32% 3+40% |
|
|
— | +10% | +50% | 1+50% 2+65% 3+80% |
|
|
— | +6% | +30% | 1+30% 2+40% 3+50% |
|
|
+2% | +3% | +20% | 1+20% 2+27% 3+35% |
|
|
— | +6% | +30% | 1+30% 2+40% 3+50% |
|
|
— | — | +1 | fixed at 1 |
|
|
— | — | +1 level | 1+1 level 2+2 level 3+3 level |
|
|
— | — | +1 | fixed at 1 |
|
|
— | — | +1 | fixed at 1 |
|
|
— | — | +1 | fixed at 1 |
|
|
+2% | +3% | +15% | 1+15% 2+20% 3+25% |
|
|
— | +10% | +60% | 1+60% 2+80% 3+100% |
|
|
— | — | +1 | fixed at 1 |
|
|
— | — | +1 level | 1+1 level 2+2 level 3+3 level |
|
|
— | +8% | +40% | 1+40% 2+55% 3+70% |
|
|
— | +8% | +40% | 1+40% 2+50% 3+60% |
|
|
— | +6% | +30% | 1+30% 2+40% 3+50% |
| Talent | Small | Medium | Big | Levels 1 / 2 / 3 |
|---|---|---|---|---|
|
|
— | +10% | +50% | 1+50% 2+65% 3+80% |
|
|
+10% | +20% | +100% | 1+100% 2+135% 3+170% |
|
|
— | +10% | +40% | 1+40% 2+55% 3+70% |
|
|
+2% | +3% | +20% | 1+20% 2+27% 3+35% |
|
|
— | +4% | +20% | 1+20% 2+27% 3+35% |
|
|
— | +12% | +60% | 1+60% 2+80% 3+100% |
|
|
— | — | +1 | fixed at 1 |
|
|
— | — | +1 level | 1+1 level 2+2 level 3+3 level |
|
|
— | — | +1 | fixed at 1 |
|
|
— | — | +1 | fixed at 1 |
|
|
— | +15% | — | — |
|
|
— | +25% | — | — |
|
|
— | — | +1 | fixed at 1 |
|
|
— | — | +1 level | 1+1 level 2+2 level 3+3 level |
|
|
— | — | +1 | fixed at 1 |
|
|
— | — | +1 | fixed at 1 |
|
|
+6 | +12 | +60 | 1+60 2+80 3+100 |
|
|
— | — | +1 | fixed at 1 |
|
|
— | — | +1 level | 1+1 level 2+2 level 3+3 level |
|
|
— | — | +1 | fixed at 1 |
|
|
— | — | +1 | fixed at 1 |
|
|
— | +10% | +60% | 1+60% 2+80% 3+100% |
|
|
— | +5% | +25% | 1+25% 2+32% 3+40% |
|
|
— | +10% | +50% | 1+50% 2+65% 3+80% |
|
|
— | +6% | +30% | 1+30% 2+40% 3+50% |
|
|
+2% | +3% | +20% | 1+20% 2+27% 3+35% |
|
|
— | +6% | +30% | 1+30% 2+40% 3+50% |
|
|
— | +1 | — | — |
|
|
+2% | +3% | +15% | 1+15% 2+20% 3+25% |
|
|
— | +0.2'' | — | — |
|
|
— | +10% | +60% | 1+60% 2+80% 3+100% |
|
|
— | — | +1 | fixed at 1 |
|
|
— | — | +1 level | 1+1 level 2+2 level 3+3 level |
|
|
— | +8% | +40% | 1+40% 2+55% 3+70% |
|
|
— | +8% | +40% | 1+40% 2+55% 3+70% |
|
|
— | +8% | +40% | 1+40% 2+50% 3+60% |
|
|
— | +6% | +30% | 1+30% 2+40% 3+50% |
| Talent | Small | Medium | Big | Levels 1 / 2 / 3 |
|---|---|---|---|---|
|
|
— | +10% | +50% | 1+50% 2+65% 3+80% |
|
|
+10% | +20% | +100% | 1+100% 2+135% 3+170% |
|
|
— | +10% | +40% | 1+40% 2+55% 3+70% |
|
|
+2% | +3% | +20% | 1+20% 2+27% 3+35% |
|
|
— | — | +1 | fixed at 1 |
|
|
— | — | +1 level | 1+1 level 2+2 level 3+3 level |
|
|
— | +4% | +20% | 1+20% 2+27% 3+35% |
|
|
— | +12% | +60% | 1+60% 2+80% 3+100% |
|
|
— | — | +1 | fixed at 1 |
|
|
— | — | +1 level | 1+1 level 2+2 level 3+3 level |
|
|
— | — | +1 | fixed at 1 |
|
|
— | — | +1 | fixed at 1 |
|
|
— | +15% | — | — |
|
|
— | +25% | — | — |
|
|
— | — | +1 | fixed at 1 |
|
|
— | — | +1 level | 1+1 level 2+2 level 3+3 level |
|
|
— | — | +1 | fixed at 1 |
|
|
— | — | +1 | fixed at 1 |
|
|
— | — | +1 | fixed at 1 |
|
|
— | — | +1 level | 1+1 level 2+2 level 3+3 level |
|
|
+6 | +12 | +60 | 1+60 2+80 3+100 |
|
|
— | — | +1 | fixed at 1 |
|
|
— | — | +1 level | 1+1 level 2+2 level 3+3 level |
|
|
— | — | +1 | fixed at 1 |
|
|
— | — | +1 | fixed at 1 |
|
|
— | +10% | +60% | 1+60% 2+80% 3+100% |
|
|
— | +5% | +25% | 1+25% 2+32% 3+40% |
|
|
— | +10% | +50% | 1+50% 2+65% 3+80% |
|
|
— | +6% | +30% | 1+30% 2+40% 3+50% |
|
|
+2% | +3% | +20% | 1+20% 2+27% 3+35% |
|
|
— | +6% | +30% | 1+30% 2+40% 3+50% |
|
|
— | — | +1 | fixed at 1 |
|
|
— | — | +1 level | 1+1 level 2+2 level 3+3 level |
|
|
— | — | +1 | fixed at 1 |
|
|
— | — | +1 | fixed at 1 |
|
|
— | — | +1 | fixed at 1 |
|
|
— | +1 | — | — |
|
|
+2% | +3% | +15% | 1+15% 2+20% 3+25% |
|
|
— | +0.2'' | — | — |
|
|
— | +10% | +60% | 1+60% 2+80% 3+100% |
|
|
— | — | +1 | fixed at 1 |
|
|
— | — | +1 level | 1+1 level 2+2 level 3+3 level |
|
|
— | +8% | +40% | 1+40% 2+55% 3+70% |
|
|
— | +8% | +40% | 1+40% 2+55% 3+70% |
|
|
— | +8% | +40% | 1+40% 2+50% 3+60% |
|
|
— | +6% | +30% | 1+30% 2+40% 3+50% |