Mythic Trials 2
Mythic Trials 2

Skills

Thirty skills, and no two characters ever end up with the same ones. You are offered a handful at a time, you keep what you pick, and the mods you roll onto them decide what the build actually becomes.

Your build

Open the skills you want to compare. Each keeps its own level, and the link below restores exactly what you see.

Nothing open yet — click a skill below.

Every skill

Hover for the summary, click to open it. Open skills stack at the top, each with its own level.

Everybody has it 1 skills

Fire 5 skills

Electric 7 skills

Ice 4 skills

Physical 8 skills

Support 1 skills

Buffs 4 skills

Mods and tiers

Every mod you buy rolls at a tier. The higher the tier, the stronger the roll and the shorter the list of mods it can come from — and there is a small chance the roll comes back as an arcana instead.

A skill holds up to 8 mods at once. The higher the tier, the stronger the roll and the shorter the list it can come from.

Tier 1 · common
  • Damage 5–10%
  • Slow 10–15%
  • Knockback 0.1–0.2s
  • Range 5–15%
  • Area 5–10%
  • Duration 4–8%
  • Delay 5–10%
  • Piercing 1
  • Cooldown * 2–5%
  • Cast speed 5–15%
  • Projectile speed 10–20%
Tier 2 · rare
  • Damage 10–20%
  • Slow 15–30%
  • Knockback 0.2–0.3s
  • Range 15–25%
  • Area 10–15%
  • Duration 8–15%
  • Delay 10–20%
  • Cooldown * 5–10%
  • Cast speed 15–25%
  • Projectile speed 20–30%
  • Slow affects casts 2–5%
  • Stun 0.1–0.2s
  • Lifesteal 1–2%
Tier 3 · epic
  • Damage 20–25%
  • Knockback 0.3–0.8s
  • Range 25–30%
  • Area 15–20%
  • Duration 15–20%
  • Delay 20–25%
  • Cooldown * 10–15%
  • Cast speed 25–30%
  • Slow affects casts 5–10%
  • Stun 0.2–0.5s
  • Lifesteal 2–5%
  • Instances * 1–5
Tier 4 · arcana

A tier 4 roll is not a mod at all : it hands you an arcana for one of your skills.

What you start with

A new character is offered its first skills from the pool its affinity allows. Magic heroes are never offered pure melee, physical heroes are never offered Heal or Surge — hybrids draw from everything. Nothing is locked afterwards : the pool only shapes what you are shown.

Diana

Diana

Magic

FireballVortexIce PikeSurge

+1 projectile piercing · +20 move speed

Alaric

Alaric

Hybrid

CleaveSlashCrushHeal

+35% physical damage reduction · Heal casts twice

Skelli

Skelli

Magic

MeteorImplodeLightning WallArctic Mist

+20% magic damage reduction · +40% stun inflicted

Grom

Grom

Physical

SlashCrushBloody BiteCharge

+30 power · +60% knockback resistance

Korgar

Korgar

Hybrid

BlizzardCrushFrost NovaJump Attack

+100% slow resistance · Glacius' touch

Lila

Lila

Hybrid

Fire TrapGrappleStatic FieldSurge

+20% gold found · −2s Teleport cooldown

Lycaryon

Lycaryon

Physical

Bloody BiteCleaveCrushJump Attack

Double loot in Hardcore

What a skill does on its own

Every figure below comes from real games — and only from games where the skill carried nothing but itself: no mod, no arcana, no mastery, never upgraded, no bonus power or extra instance from gear or talents.

Skill Damage per use, per 100 gear power ↓ Per second of cooldown Cooldown Damage per use Games
Jump Attack 1.1 0.16 7.0s 18 2
Grapple 0.5 0.06 8.0s 49 42
Heal 0.3 0.03 9.0s 13 1
Cleave 0.3 0.03 8.0s 17 5
Charge 0.1 0.01 7.0s 48 7
Lightning Wall 0.1 0.01 8.0s 118 61
Dodge 0.1 0.01 8.0s 34 9
Bloody Bite 0.0 0.01 6.5s 61 35
Crush 0.0 0.00 8.5s 29 17
Slash 0.0 0.01 5.0s 20 9
Implode 0.0 0.00 8.0s 48 79
Vortex 0.0 0.00 6.0s 45 76
Surge 0.0 0.00 6.0s 41 77
Detonate 0.0 0.00 11.0s 133 193
Static Field 0.0 0.00 7.5s 47 145
Hellfire 0.0 0.00 9.0s 42 134
Kick 0.0 0.00 6.5s 39 47
Bolt 0.0 39 117
Ice Pike 0.0 0.00 5.0s 371 188
Fireball 0.0 314 241
Frost Nova 0.0 37 67
Fire Trap 0.0 0.00 6.5s 174 211
Blizzard 0.0 0.00 8.0s 343 217
Arctic Mist 0.0 0.00 8.5s 202 110
Meteor 0.0 0.00 8.0s 240 232
Shield 0.0 0.00 12.0s 16 6
Electric Shield 0.0 0.00 11.0s 17 14

Read the middle column, not the last one. A strong character does more damage with the same skill, so raw damage per use partly measures who was holding it — dividing by gear power compares skills on comparable characters. Medians, not averages: one player parked on a boss would drag a mean anywhere. What this still cannot separate out: class bonuses, how a build allocates its stats, and the fact that a skill used often meets ordinary enemies while one saved for a boss does not. It says what a skill hits for, not whether it is the right one to bring.

Mastery is the permanent upgrade a skill carries between runs, so comparing two skills only means something at the same mastery. The in-run level is pinned to 1 throughout: the game resets it at the start of every game, and a skill levelled ten times during a long run has no business sitting next to one just picked up.

The cooldown column is the value from the game at that mastery, and the column before it divides the normalised damage by it — what the skill is worth once the wait between two casts is counted. A heavy hitter on a long timer and a cheap one thrown constantly often swap places there. Two things it does not know: the first five slots grant a cooldown reduction the recorded figure does not include, and a skill with no cooldown on record shows a dash rather than a zero, which would sort as the worst of the list.

Measured on 21 368 qualifying games, the most recent ones, so the numbers follow the live balance rather than averaging every patch ever shipped.

Talents : nobody gets the same tree

Your talent tree is generated for your character, not copied from a template. The bonuses, the tiers they sit in and the order they appear in are randomised — and if you do not like what you rolled, you can reroll the tree and get a fresh one. Two players with the same skills and the same items still do not have the same character.

Big

10 slots in the tree

  • Takes 1 point, no more
  • Never appears twice in the whole tree
  • Has three levels — the only size that does
Medium

22 slots in the tree

  • Takes up to 3 points
  • Never appears twice in the same half of the tree
  • One level only, its value is what it rolled
Small

34 slots in the tree

  • Takes up to 5 points
  • Never appears twice along one path
  • One level only, its value is what it rolled

Rerolling the tree

Your tree is rolled for your character: which bonuses show up, what size slot they land in, and where. Do not like it? Reroll the whole thing for 50 000 gold and every slot is drawn again. Placed points come back, so a reroll costs gold, not progress. A slot you lock survives the reroll.

Levelling a big talent

A big talent rolls at level 1, or level 2 outright about 30% of the time. Paying takes it further: 1 000 000 gold to reach level 2, 10 000 000 gold for level 3. Nothing else in the tree levels.

Talent Small Medium Big Levels 1 / 2 / 3
Better Buffs +10% +50% 1+50% 2+65% 3+80%
Better loots +10% +20% +100% 1+100% 2+135% 3+170%
Breaker activates faster +10% +40% 1+40% 2+55% 3+70%
Cut Instances +1 fixed at 1
Cut Mastery +1 level 1+1 level 2+2 level 3+3 level
Damage Reduce +4% +20% 1+20% 2+27% 3+35%
Damage when low health +12% +60% 1+60% 2+80% 3+100%
Force Instances +1 fixed at 1
Force Mastery +1 level 1+1 level 2+2 level 3+3 level
Health +6 +12 +60 1+60 2+80 3+100
Knockback Resist +10% +60% 1+60% 2+80% 3+100%
Longer Durations +5% +25% 1+25% 2+32% 3+40%
Longer Stuns +10% +50% 1+50% 2+65% 3+80%
Magic Armor +6% +30% 1+30% 2+40% 3+50%
Move speed +2% +3% +20% 1+20% 2+27% 3+35%
Physical Armor +6% +30% 1+30% 2+40% 3+50%
Physical Instances +1 fixed at 1
Physical Mastery +1 level 1+1 level 2+2 level 3+3 level
physical To electric +1 fixed at 1
physical To fire +1 fixed at 1
physical To ice +1 fixed at 1
Power +2% +3% +15% 1+15% 2+20% 3+25%
Slow Resist +10% +60% 1+60% 2+80% 3+100%
Starting Instances +1 fixed at 1
Starting Mastery +1 level 1+1 level 2+2 level 3+3 level
Stronger Backstabs +8% +40% 1+40% 2+55% 3+70%
Stun Resist +8% +40% 1+40% 2+50% 3+60%
Ultimate activates faster +6% +30% 1+30% 2+40% 3+50%
Talent Small Medium Big Levels 1 / 2 / 3
Better Buffs +10% +50% 1+50% 2+65% 3+80%
Better loots +10% +20% +100% 1+100% 2+135% 3+170%
Breaker activates faster +10% +40% 1+40% 2+55% 3+70%
Cast speed +2% +3% +20% 1+20% 2+27% 3+35%
Damage Reduce +4% +20% 1+20% 2+27% 3+35%
Damage when low health +12% +60% 1+60% 2+80% 3+100%
Electric Instances +1 fixed at 1
Electric Mastery +1 level 1+1 level 2+2 level 3+3 level
electric To fire +1 fixed at 1
electric To ice +1 fixed at 1
Faster Drops +15%
Faster Projectiles +25%
Fire Instances +1 fixed at 1
Fire Mastery +1 level 1+1 level 2+2 level 3+3 level
fire To electric +1 fixed at 1
fire To ice +1 fixed at 1
Health +6 +12 +60 1+60 2+80 3+100
Ice Instances +1 fixed at 1
Ice Mastery +1 level 1+1 level 2+2 level 3+3 level
ice To electric +1 fixed at 1
ice To fire +1 fixed at 1
Knockback Resist +10% +60% 1+60% 2+80% 3+100%
Longer Durations +5% +25% 1+25% 2+32% 3+40%
Longer Stuns +10% +50% 1+50% 2+65% 3+80%
Magic Armor +6% +30% 1+30% 2+40% 3+50%
Move speed +2% +3% +20% 1+20% 2+27% 3+35%
Physical Armor +6% +30% 1+30% 2+40% 3+50%
Piercing Projectiles +1
Power +2% +3% +15% 1+15% 2+20% 3+25%
Projectile Knockback +0.2''
Slow Resist +10% +60% 1+60% 2+80% 3+100%
Starting Instances +1 fixed at 1
Starting Mastery +1 level 1+1 level 2+2 level 3+3 level
Stronger Backstabs +8% +40% 1+40% 2+55% 3+70%
Stronger Magic Crits +8% +40% 1+40% 2+55% 3+70%
Stun Resist +8% +40% 1+40% 2+50% 3+60%
Ultimate activates faster +6% +30% 1+30% 2+40% 3+50%
Talent Small Medium Big Levels 1 / 2 / 3
Better Buffs +10% +50% 1+50% 2+65% 3+80%
Better loots +10% +20% +100% 1+100% 2+135% 3+170%
Breaker activates faster +10% +40% 1+40% 2+55% 3+70%
Cast speed +2% +3% +20% 1+20% 2+27% 3+35%
Cut Instances +1 fixed at 1
Cut Mastery +1 level 1+1 level 2+2 level 3+3 level
Damage Reduce +4% +20% 1+20% 2+27% 3+35%
Damage when low health +12% +60% 1+60% 2+80% 3+100%
Electric Instances +1 fixed at 1
Electric Mastery +1 level 1+1 level 2+2 level 3+3 level
electric To fire +1 fixed at 1
electric To ice +1 fixed at 1
Faster Drops +15%
Faster Projectiles +25%
Fire Instances +1 fixed at 1
Fire Mastery +1 level 1+1 level 2+2 level 3+3 level
fire To electric +1 fixed at 1
fire To ice +1 fixed at 1
Force Instances +1 fixed at 1
Force Mastery +1 level 1+1 level 2+2 level 3+3 level
Health +6 +12 +60 1+60 2+80 3+100
Ice Instances +1 fixed at 1
Ice Mastery +1 level 1+1 level 2+2 level 3+3 level
ice To electric +1 fixed at 1
ice To fire +1 fixed at 1
Knockback Resist +10% +60% 1+60% 2+80% 3+100%
Longer Durations +5% +25% 1+25% 2+32% 3+40%
Longer Stuns +10% +50% 1+50% 2+65% 3+80%
Magic Armor +6% +30% 1+30% 2+40% 3+50%
Move speed +2% +3% +20% 1+20% 2+27% 3+35%
Physical Armor +6% +30% 1+30% 2+40% 3+50%
Physical Instances +1 fixed at 1
Physical Mastery +1 level 1+1 level 2+2 level 3+3 level
physical To electric +1 fixed at 1
physical To fire +1 fixed at 1
physical To ice +1 fixed at 1
Piercing Projectiles +1
Power +2% +3% +15% 1+15% 2+20% 3+25%
Projectile Knockback +0.2''
Slow Resist +10% +60% 1+60% 2+80% 3+100%
Starting Instances +1 fixed at 1
Starting Mastery +1 level 1+1 level 2+2 level 3+3 level
Stronger Backstabs +8% +40% 1+40% 2+55% 3+70%
Stronger Magic Crits +8% +40% 1+40% 2+55% 3+70%
Stun Resist +8% +40% 1+40% 2+50% 3+60%
Ultimate activates faster +6% +30% 1+30% 2+40% 3+50%